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Wednesday, November 24th, 2010

    Time Event
    12:07p
    are you a swot?
    Voldemort was dead and life went on. Students who had spent the last year fighting for their lives suddenly found themselves in a world with limitless possibility, capable of finding new direction and new purpose. There were job interviews to go on and bills to pay. Funerals and first dates. Second dates. Weddings. Children. Twenty-eight years later, a new generation of students will be boarding the Hogwarts Express- the children of war heroes and villains alike. With the Second War safely behind them in their History of Magic textbooks, these students find themselves blessed with the opportunity to live normal lives as normal teenagers, focused on Hogsmeade weekends, school events and N.E.W.T. exams and faced with the choice to either put the past behind them or settle for living in the shadow of their parents. Adolescence is challenging enough, a time of increasing independence and creative exploration. As these teenagers prepare for their last years at Hogwarts, will they step out as individuals -- away from their parents' pasts -- or will lingering prejudices continue to affect social order?

    SWOTTING is a next-gen, canon-compliant RPG focused on character development, interpersonal relationships and providing a realistic school experience at Hogwarts School of Witchcraft and Wizardry.

    OPENED ON NOVEMBER 21ST!

    1:42p
    Forgotten Gods
    What happens to the old gods, once their temples have crumbled and their believers have abandoned them? Do they die, forsaken, alone? Or do they remain, still wandering the world, immortal, surviving off what little belief they can gather?

    Forgotten Gods follows the lives of these old deities, brought to America long ago by explorers or immigrants from their homelands and eventually abandoned or lost from memory. As their worshippers moved on to new religions, the gods' powers waned - for a god, at its most pure essence, is no more than an idea, and an idea is worthless if there is nobody to believe in it. Some have passed, forgotten, from the world, while others have fallen into madness. Some have simply tried to adapt, to make a life for themselves in this place without gods, getting by on what little scraps of worship and belief they can garner. Others are more radical, attempting to regain the power that was once theirs, to revive their followings.

    And then there are the New Gods. Gods of cars and computers, television and radio, cities and highways, all those things that modern Americans put their faith in. They are young, at the height of their power. These newcomers are regarded dismissively by some of the older gods, who have seen so many new deities rise and fall in their time; jealously by others, who wish to reclaim the power for their own; and by all with a deep wariness.

    Inspired by the world of Neil Gaiman's American Gods, this game invites players to step into the roles of deities, old and new, to create their own modern mythology.



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