nymphadora tonks is back from the stars. (hufflepunk) wrote in reoccurrence, @ 2020-10-03 01:46:00 |
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Entry tags: | *game thread, *plot log |
WHO. Reoccurred Resistance.
WHERE. Warden's Offices: UK South, UK North, Ireland.
WHEN. Sunday night, after dark. (Forward dated.)
WHAT. Revolution, baby!
STATUS. In progress.
THE PLAN. The plan is fairly straightforward. Get in. Wreck some shit. Steal some files. Get out. Bam. Plus a number of rules, which will have been drilled into everybody multiple times in safety and strategy meetings:
In the run up, Tonks took everybody through a number of Ministry level wards and ways to break them and taught a rehash of her workshop on escaping DMLE officers. Everybody was generally encouraged to get a bit of practice in, especially if it's been a while or this is their first revolutionary rodeo. After the action, they'll all gather back at the clubhouse. THE TEAMS. TEAM IRELAND. Team leader Sirius + Benjy + Oliver. TEAM UK SOUTH. Team leader Fred + Remus + Mary + Trin. TEAM UK NORTH. Team leader Tonks + Dorcas + Regulus. THE OFFICES. Each office consists of two floors. The first floor is office space for the various wardens and administrative staff. Offices are split into one large open plan room, plus three individual offices for senior wardens. There are two rooms where meetings are conducted, and a small reception at the front. The partition walls between them all feature plenty of glass for smashing purposes, if people are so inclined. As for the second floor, that's where they'll find the records store. There are plenty of cabinets and shelves, so many that it might seem a bit of an impossible task at first glance. But they'll soon see that the cabinets are divided up geographically based on where the reoccurred live, and then alphabetically by name. They've scoped out the offices before the action and have drawn up some rough plans from what they can tell from the outside. All offices have front entrances, but all are in too populated sites to be able to enter that way. Each has a side entrance, and at least one viable window that could be charmed open if the wards are dismantled right. THE OUTCOMES. We did some dice roles to figure out how things went! Team UK North (4/6 - Moderate Success) - While the night didn’t go exactly as planned, it certainly could have been worse! The team broke into the north office undetected and managed to grab a healthy amount of files before smashing up the office a bit. While most of them look as though they’re normal office correspondences and notes, be sure to take a closer look at what’s in them. Also, check your pockets to make sure you didn’t leave anything behind! Team UK South (4/6 - Moderate Success) - Certainly the south office team did what they needed to do. They managed to grab a bit of files, and important ones! They might not have smashed up the office as much as they’d have liked, but win some, lose some. Perhaps make sure your hair doesn’t get caught on the broken glass. Team Ireland (3/6 - Not-So-Successful) - Team Ireland has a bit of difficulties. Though they managed to get in with no issues, before they could get to any useful information (or cause too much damage) they had to make a daring escape to keep from being seen. Did they manage it? PLAYING. Playing starts now, though remember this isn't happening until Sunday in game! For the sake of making things easier, we'll suggest going with the playing order the teams are listed in to start off, but suggest touching base with other team members for any skipped tags or reorganising. Please be respectful of fellow players and try not to leave people waiting on your character! |