promoting
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Avatar Nation

Avatar Aang not only brought balance and order to the world when he stopped the Phoenix King, but he and his former rival, Fire Lord Zuko, took great strides toward ensuring that the mistakes of past generations would never again occur. Zuko made the Fire Nation Capital City of Awatan Sathit the center of the world, encouraging large numbers of people from the three nations to settle within its walls. One hundred and fifty years have passed since Avatar Aang's epic battle with the Phoenix King, and all seems right with the world to most. The White Lotus Society has begun to notice stirrings in the world. Tensions between the three nations over the possession of the former Air Nomad territories are beginning to mount, a new style of bending is emerging, and the Avatar has not yet finished her training.

Are one hundred and fifty years of peace about to end? )

Avatar Fandom ⇔ No Premades ⇔ City oriented
[info]avatards[info]avatarnation[info]theteashop

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Game opens Sept 1st or with 7 characters

Dark Mark Rising Mods [userpic]

DARK MARK RISING. ADULT MARAUDER'S ERA GAME.

WANTED. AMELIA BONES, Edgar Bones, Prewett Twins, Kingsley Shacklebolt, Hestia Jones, Amycus Carrow, Dolores Umbridge, Mafalda Hopkirk, Charity Burbage, Florean Fortescue, Otto Bagman, Mundungus Fletcher, Dirk Cresswell, Horace Slughorn, OCs, and many more!

MODS | RPG | OOC | PREMISE | AVAILABLE | APPLY
RULES | CHARACTERS | PLAYERS | FRIENDING BUTTON

hexandthecity [userpic]


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2029! Next-gen. Fun. Nightlife. Magic. Downtown. Sex. Spells. Friends. Pubs. Quidditch. Family. London. Wands. Love. Firewhiskey. The Daily Prophet. Secrets. Owls. Diagon Alley. Beginnings. Endings. Conversation. Adulthood. Hexes. Charms. Careers. Relationships. Children. The Ministry. Marriage. Knockturn Alley. Alumni. Networking. Lust. Cosmopolitans. Sexuality. Growing. Shopping. Rebuilding. Change. Learning. Buying. Selling. Owning. Amortentia. Familiars. Parties. Siblings. Status. Politics. Money. Adventure. Choices. Socializing. Bonding. Mischief. Life!

Opened July 6th!
Adds tonight!
Potter boys, Longbottoms, Malfoys, and Scamanders still open!



The mutant gene popped up unexpectedly in 1999 though some would argue it began in 2000. For a while, maybe a year or so this had gone unnoticed but it was only for so long that something so spectacular could go unnoticed. It was in Wisconsin a boy by the name of Sammy Johnson had been spotted flying above his house by one of his neighbors. Immediately the neighbor had done the most logical thing she could do, inform the police. The police investigated, but the boy (and his parents) could not prove anything about this supposed ability of flight. Then, not even a week later a girl was caught turning invisible, another girl was creating acidic poisons with her hands and a newly wed couple was controlling and creating fire. Naturally, the Government had to get involved.


They'd gone to these homes and these families to question them about their abilities, and after much deliberating and time the first mutant hospital was created in 2002. Immediately these people were shipped away to the hospital for testing. The term "mutant" had been coined and was quickly applied to anybody who possessed powers. With the knowledge of these mutants out, the human race was now growing to understand the real term of fear. What were these mutants capable of, what were they going to do to the regular humans that didn't possess these powers? continue

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SCREENED POST

Haven't pimped in a while




Waking Pandora is a combination RP game that mixes the 'what if' of the History Channel show Life After People with the Harry Potter universe in a unique way.

In the Year 2000, a group of Muggles became aware of the Wizarding community and felt they were a threat to humanity. They worked in secret to create a deadly virus that would target anyone with magical blood but it backfired. The virus began spreading indiscriminately – Muggles and Magicals began dying in vast numbers from the disease whose only outward sign is the appearance of red spots on the victim's body. Within 48 hours, anyone infected died of a cerebral brain hemorrhage.

When the consequences became apparent, both sides rushed to isolate the virus but it was too late. Mass transport carried the virus to the corners of the planet slowly but surely as infected fled under the cover of darkness, only to spread the disease further. The first of the stasis chambers was readied two weeks after the first outbreak, Muggles working feverishly to set up solar-powered cryogenic rooms and the Wizarding world did the same – using spells engendered to last over long periods of time.

Neither side was hostile in their agreements to leave means for the human race to survive, both sides choosing small numbers of young, strong, genetically diverse and a minor handful of older, more knowledgeable members of their societies in every country. The hope that most of these chambers might hold out against the tide of decay was the push that drove the scientists and wizards to the very end.

One hundred years after the chambers were sealed, the first opens, then another and another. One alcove of wizards and witches are waking inside the tomb of the Hogwarts castle, in the former Room of Requirement, to find the world has returned to the beasts, the castle is a veritable jungle and the world they knew no longer exists. Equipped with only rudimentary survival gear, they must find a way to not only survive but contact the other stasis chambers in a bid to restart humanity.

Game Comm ~ Application ~ Casting List ~ Game Rules ~ Country Start List ~ Worldwide Timeline Reference

Game started play on June 15th.




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PROLOGUE

You wake up one morning with a headache, you wonder if you're hung-over but you didn't drink anything last night so that can't be it and after taking a painkiller and heading to work you forget all about it. A few days later you think you back to your childhood and there's a memory that doesn't fit, it doesn't make sense and you try not to think about it because it sets you on edge and makes you feel uncomfortable.

It doesn't stop.

Maybe weeks go by, or maybe it's months, and someone turns up on your doorstep. Maybe they look official, or maybe they're wearing jeans and a T-Shirt, but they introduce themselves and tell you that they're from something called 'The Agency', they sit you down and if you're lucky they'll make you a cup of tea or pour you a drink before explaining it all to you.

The memories are real, but they're someone else's, someone you always thought of as fictional. You're what they call a reincarnate, someone who's been reincarnated from this fictional person, brought into this world with magic that no one yet understands.

They talk about a war that's being fought between two sides of reincarnates, the good and the bad. You're not told what side to pick or that you need to, but you know that a day will come when you and the person you used to be and are possibly becoming will need to choose.

Layout profile code thanks to ReversesCollide

Now we all heard of Joss Whedon's greatest materpiece since Buffy The Vampire Slayer. You may have heard of it. The western space television show knows as Firefly. Well, this would be the group storyline built off of that show. We have only one specific goal in mind, and that is to recreate that infectious spark the show had. To relive the tales of "big damn heroes" one thread at a time. Spins Madly will be revolving around a group of talented players. So, we advise anyone looking to sign up to keep that in mind. We want things to be neat, creative, and fun! That is out mission and hopefully we will suceed.

Original characters will be accepted and loved here. However, we want creative characters that fit somewhere in the arc. Variety is also great and loved, too. Not everyone can be a bad ass rebel like our friendly neighbourhood Malcom Reynolds. But that doesn't make them any less unwanted. We are fairly open-minded, and hope you will be, too.

Be sure to review the premise, rules, and faqs page before considering applying.

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