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Eidolon City





Everyone needs something to believe in. Heroes to cheer and villains to condemn. It's just a little closer to home here.

Myths and legends walk among us. Fairytales live next door. Ideas and beliefs in human form, manifestations of everything that makes us human - stories made flesh.

Welcome to Eidolon City, where nothing is quite what it seems. Where the man on the street corner could very well be born out of ideas, a walking representation of the Big Bad Wolf, maybe. Or of Hercules. Or maybe he's simply another guy, trying to make his way in the world.

Eidolon City is a brand new game, opening 25th July 2009. Set in a noir-type world, Eidolon City is an original character game. We are looking for characters that are manifestations of fairytales, legends and myths, as well as looking for characters which are just ordinary people.

Eidolon City is a unique game - check it out today!

~*~ Eidolon City ~*~ Premise ~*~ Application ~*~
~*~ Game Information ~*~
~*~Rules ~*~ FAQs ~*~PB Reserve ~*~



THE QUARANTINED: A SURVIVAL GAME
NAVIGATION

rules | application | the mods
characters | wanted characters | hold a character
frequently asked questions for the concerned american citizen

PREMISE

You wake up to the smell of smoke.


When the bombs dropped in early 2008, it was expected that the virus would be eradicated. After all, nothing could survive the devastation of nuclear power. Nothing could possibly crawl up from the wreckage of a twisted land. That was how the United Nations justified their choice to Quarantine and abandon the United States of America – Canada and Mexico closed their borders, and the bomb was dropped. The virus burned hard under the nuclear autumn that followed, but it did not die. Nothing could stop the creatures that came out of the wasted hole of the Midwest – the Infected lived to hunt. Nothing could stop them. Or so it seemed to the rest of the world.

You wake up to lull of voices.


Seemingly abandoned by the rest of the world, the few who had sustained the blast began to band together. They found a common goal: Survive. Live, but not at any cost. To carry on with humanity intact, that was the only possible hope for the future of the Remaining States of America. Brought together under a vivacious leader, people crossed the country at great peril to come to New York, to live in the Salisbury Hotel. Safety was found in numbers, after all. And for a time, they lived in peace. Those who knew to fight, trained others. Those who could gather and hunt, they shared their skills. Gardens grew. The Infection was kept at bay. Hope for a cure began to whisper its way through the Compound. Caravans appeared on their last legs, praying for safe haven. But the seemingly idyllic landscape was bound to erupt again.

(read more....)

FEATURES
- Supportive of both personal and game-wide plots.
- We have a list of wanted characters made for your convenience.
- There are plenty of in-game activities to provide opportunities for personal character development.
- NC-17 friendly, which also means the game is for players eighteen years of age or over. No exceptions.
- Slash, femme-slash and het friendly.
WANTED
- Open minded newcomers to help implement the rift in Radio City

Mods [userpic]
Light of May

the LIGHT OF MAY

On May 1st, 2009, nation leaders spoke together to reveal a truth to the world: the supernatural world is real. Vampires, werewolves, and more exist. They have been known to the government for a long time, and now they are coming out of the shadows - and they come with a message. They are not a threat. They mean no danger to humans. But there are other things out there that do.

The days that followed changed everything most people believed they knew about the world, about history, and most importantly, about themselves. Celebrities, politicians, the family down the street - they began revealing their true identities, and telling the world what they really were. Missing people that had been turned against their will came out of hiding, and orginizations popped up to reunite them with their families. The revealing of the supernatural was penned in the media as the Light of May, as society made room for the supernatural.

It wasn't easy. Many, human and supernatural alike, were terrified of what this would mean. Some wanted to keep the supernatural abominations down. Leading figures of both Democratic and Republican parties were revealed to be supernaturals themselves, and joined together to fight for civil rights for the supernatural. It is revealed that if the supernatural were wiped out, half of the entire world's population would be gone. Independent parties popped up through-out the country, opposing supernatural rights, and the fight goes on. But those aren't the only battles being fought.

Why did the Light of May happen? If the supernatural has always existed, why are they only making themselves known now? For centuries, those with supernatural blood have been hunted, held, and killed - all for the benefits of their blood to hunters, and vampires who don't want to play by the rules of etiquette. There was a time when the angels, and even the fae, fought to protect them. But the fae have been extinct for hundreds of years, and worse - the angels seem to have disappeared. There is nothing fighting the demons of the world at bay now. The human race is at risk, and they are not alone.

_________________________


The Light of May is an original supernatural game, taking place in a time when the world is adjusting to the world that has been hidden since the beginning of time. The game is set in Ann Arbor, Michigan, centered around a fictional township called Scarlet Oak. Characters of many races are up for play, as are those trusty humans. The Light of May will be focusing on characters adjustments and the eventual struggle against demons, hunters, and more.

The Light of May is for original characters only. Pre-existing fandom characters will not be allowed. Many wanted characters and storylines!

COME INTO THE LIGHT.



WANTED | PREMISE | RULES | APPLY
CHARACTER DIRECTORY | FAQ | HELD


There was no warning and no trigger. No cosmic event to suddenly set their genes into action. They developed over time, from gifted infants to troubled youths to trouble-making young adults. They couldn't fit in so the they fit the world to their needs.

They changed everything.

It's been thirty-five years since the first cases were documented, but it's become apparent that the change has been going on for longer. Evolution doesn't wait to be taken on record.

The year is 2009. The United States hasn't been a unified country for a full decade now. Those in power have become those with power and they have redrawn the borders to reflect supremacy and megalomania. Fiefdoms and warlords battle over the available land. Those with abilities are split between followers, criminals and unwilling participants in the skirmishes that separate areas of influence. Those without have little choice - either attempt to take refuge in Seattle, the last bastion of 'normal' resistance, or make a deal with the devil and sell out to buy out some semblance of existence in the 'freak' territories.

Warlords is an original-character only game for characters with abilities or the lack thereof.


Most Wanted: Yazhi Wheeler, mutants, normals.


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