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The Marked

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What makes a person good? What makes them evil? Is it their actions, or do ends justify means? Is it something that is at the core of every person? Are you born one way or the other? Is there truly a right and wrong side to every thing? What even defines "good" or "evil"? Is it inherent or is it something forced upon us? Perhaps it is simply the sum of everything we're faced with.

What side would you find yourself on if everything you'd ever known was stripped away? What happens when your world has been reset and all you have are your memories of the life you've been taken from? What if you discovered you were just a pawn in some bigger player's game? Would you change? Would you join forces with a serial killer or turn your back on a hero to get to the bottom of a problem bigger than you? Or would you do nothing at all?

The Marked is a multi-fandom game. Unlike most other games in this genre, we endorse canon portrayals of your favorite characters and we also provide a working plot for you and your characters to participate in.

Applications now being accepted

What if Lily and James lived?




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Past
Fifteen years ago the Potters placed a Fidelius Charm upon their home, making Sirius Black their Secret Keeper. Lord Voldemort never discovered their location and feigned his retreat. Harry grew up in a loving home. Neville was not coddled but loved. Upon entering Hogwarts, Harry learned the world was not exactly as his parents and uncles had made it out to be. Neville was pleased that everything was what he had hoped for.

Present
When Bartemius Crouch Senior came into office he led the largest dark wizard hunt of the century. His nets caught the blundering and the stupid but allowed the slipperiest of the Dark Lord’s followers through, including his own son. Barty Crouch Junior, under the direction of his Lord, went on to work for his father at the Ministry. At the beginning of the present school year he was inducted as the current Defense Against the Dark Arts professor.

Future
In 1995 the world is changing. It has become a place of tension and strife. The Ministry is rife with corruption. Death Eaters lie in wait for their Lord’s return. Their day is here and now. If the Order cannot handle it, if the Ministry is too subverted to control it, then what are the Prophesied Children to do? It is up to Harry and Neville to rise to the occasion, for the sake of the Wizarding World.

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Pentamerone - Fairy tales and folklore RP on Inksome!

//PREMISE//
What happens after ever after? When your home begins to fade around you, where will you go? What happens when you fall asleep one night, and the next, wake up in a magical land you've never seen or heard of before? Pentamerone is the last stronghold of human imagination. The hundreds of magical lands and worlds that used to exist in the minds of children are now in a state of decay. Heroes and villains alike seek someplace to exist before they fade from existence. Others search for a way home, not sure if there's a home left to go to. Pentamerone is a world of mystery, of new places to be explored, and full of new people to meet. Only one thing's certain: once you cross its borders, you can never return home again.

//HELPFUL LINKS//
Game Info // Characters Wanted
Mod Journal // IC Journal // OOC Journal



Corporal Teague wants YOU for [info]the_quarantined! Sign up, today!


REOPENING 28TH FEB OR AFTER FIRST 10 APPS


Regaling is a cursed kingdom. Inside, there are castles towering to the sky, enchanted forests, and a host of magical creatures, but despite all of that, the kingdom is still cursed. Not just the kingdom as a whole; every single inhabitant of Regaling is born with their own curse. Some are meant to be broken, others will remain unbreakable.
Regaling is one giant fairy tale. Your character will be the hero of their story, a victim in another, a love interest in the next, and maybe a villain in all the rest.

Regaling is an AU multifandom animanga, book/movie, and video game role-play with a heavy importance on character development and humor with hi-jinks!!1! versus a complicated plot. The game is set up in a loose way in the hopes that characters will be able to make the game develop without having very much set in stone. It is designed in the form of a kingdom of fairy tales, with each character assuming a role in their own story and inevitably affecting the other stories around them. The Kingdom of Regaling itself is under a curse that includes curse days, during which the majority of Regaling's inhabitants will suffer from the same basic curse. It could, for example, be a day when everyone switches curses, or maybe forgets about the person they hold the most important to them. However, on the normal days (and I'm using "normal" lightly here~) each character must live with their own curse. As part of Regaling's curse, each person who enters the Kingdom of Regaling, be it by birth or travel, will have a curse placed upon them. The curse is theirs alone and, if they are lucky enough, they will find a way to break it.

Unfortunately, being the emo kingdom that it is, Regaling's troubles do not end with curses. No, Regaling also suffers from even more supernatural forces fighting against it. Dragons enjoy snatching up princesses, the mountains are home to god-knows-what but they're awfully loud at night, and no one is quite sure of when the next plague will hit.

Fairy tales might have happy endings but no one ever said it was easy getting there or that it had to end happily ever after after all~ ♥

( Please see [info]regaling for actual community )


If you have any extra questions visit [ regaling@insanejournal ] or e-mail at [ regalingmod@aim.com ]

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