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Back January 24th, 2009 Forward

Overview

On January 1st 2008, 100 people gave up a year of their lives to science. Each person was told that they would be part of a social experiment. Each person believed that their experiment was the only one. Each person believed that they would not be expected to deal with anything they couldn’t handle.

Each person was wrong.

At the beginning of September 2008, the authorities shut the experiments down and it was only then that the full extent began to come to light. There had not been one experiment, but five. And there were more than the original 100 people involved. As well as the original subjects, the scientists who ran the experiments had supplemented and replaced as people had dropped out and, in more than a handful of cases, died.

Nobody knew what the purpose of the experiments was, but one thing became clear very quickly – the participants were all severely traumatised by their experiences. And so they were each made an offer. They would each receive counselling, together with anything which they had been promised by the scientists in the way of financial compensation. They would be housed and given the opportunity to slowly reintegrate into society. Each participant was encouraged to agree to this and a town specifically provided to house them all. This way they would be surrounded by people who had been through similar experiences, as well as trained counsellors and ‘normal’ people employed to move to the town and supplement the participants, running stores and the town structure. Participants were encouraged to obtain employment, or given the opportunity to enroll in distance learning schemes. To get on with their lives, but to do so in isolation, distanced from the rest of the world.

The question was, was it actually over? Were they actually free? Or had the experiment simply moved on to the next stage?

Was this all just still a test?

The Game

reEcho is a game set in the aftermath of the closure of the experiments. Surviving participants and interns from the experiments have been moved to the town for an indeterminate amount of time. For the first time, both participants and interns have been told where in the world they are - previously the location had not been revealed to them.

The official line is that they are being asked to 'voluntarily' move to the town until the logistics and red tape of so many people of different nationalities, most of whom are highly traumatised, can be sorted out. Added to the participants and interns are volunteers - people who have come from all over the world to aid those recently rediscovered and help the town to run properly. The volunteers come from all walks of life - from medical and legal professionals, to bankers, butchers, bakers, plumbers - whatever is needed.

What nobody realises though, is that things are not actually be over. At first, the town runs much as expected, then suddenly, one day, overnight, everything changes and the people in town wake up to find that the town they had just been getting used to has been abandoned by everyone who was meant to be helping them - everyone save for a handful of volunteers who were as clueless as everyone else as to what was going on. And then things started to get increasingly weird...

Game Information




THE QUARANTINED: A SURVIVAL GAME
NAVIGATION

rules | application | the mods
characters | wanted characters | hold a character
frequently asked questions for the concerned american citizen

PREMISE

You wake up to the smell of smoke.


In the year 2008, a virus swept North America. Ever vigilant for a pandemic, citizens boarded up their windows, stockpiled their canned goods, and turned their neighbors in to the CDC. Short wave radios fell off the shelves, evacuation routes were prepared. Gas masks and specialty filtration systems were distributed. Pills were available for those showing early symptoms. Pills that did not work. That were later replaced with cyanide as their active ingredient. For those who were brave enough to put their fingers near a loved one's mouth. The United States, Canada, Mexico, the virus swept down into South America and festered in the heat of the jungle. In some places it burned out. Superstition ruled and saved lives. But nothing stopped the virus.

You wake up to the crackle of dead airwaves.


Three months after the first diagnosed case of Currere Excessum was recorded, NATO approved Great Britain's use of nuclear force against the United States. It was assumed that all organic material would be reduced to ash under the impact. It was assumed that the Quarantine of the Americas would be temporary, at best. Any who survived the blast would be given the highest in humanitarian attention and medical care. The only American emissaries who knew of the plan lay incinerated in Washington. The Quarantine continued. The Americas lay abandoned. Empty.

(read more....)

FEATURES
- Brand-new game!
- Supportive of both personal and game-wide plots.
- We have a list of wanted characters made for your convenience.
- There are plenty of in-game activities to provide opportunities for personal character development.
- NC-17 friendly, which also means the game is for players eighteen years of age or over. No exceptions.
- Slash, femme-slash and het friendly.
WANTED
- Come one, come all!




Useful Links:

rules | wanted | apply | cast | main | ooc | contact list&friendsbutton-lcked


In New York, there lies a small town called Farmingdale, or to most of the younger residents there; F’dale. F’dale is your normal, small, quiet neighborhood. Its high school is known for their amazing lacrosse team, Dalers, but that’s basically it. They do not stand out on the map, and they do not want to. They like being their own, little quiet place. Frankly, they do not like being disturbed. But secretly, they are being watched. By who? Nobody knows. But it doesn’t matter because they have no idea that they are being watched, right?

Not necessarily.

In the year 2000, a large blackout was spread across New York, and during that time, people were disappearing from their sleep in Farmingdale. When they came back, they had a mysterious scar somewhere on their body, but they have no memory of being kidnapped. They go on with their lives like nothing happened, because frankly, they didn’t know anything happened, until one day weird things start to happen. They start to develop an ability; a paranormal ability. They have no explanation for it except for that scar. Not like that would help.

So far, nobody has been killed by their powers. Some people are still being kidnapped, but they return home safely within five days with only a scar and their memories of it erased.

Farmingdale’s color was previously green representing the Dalers, but with all the kidnappings, it earned the name Black Farmingdale.

GAME STARTS WHEN WE HAVE SIX MALES AND SIX FEMALES.



Back January 24th, 2009 Forward