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Durmstrang Uber Alles - a Durmstrang-based HP game on Inksome

PREMISE
The wizarding world goes far beyond the walls of Hogwarts. The Durmstrang Institute was created by German scholars for the magical instruction of Eastern European wizards sometime after the Hogwarts School of Witchcraft and Wizardry was established. In its inception, Durmstrang accepted all promising students who had magical aptitude. However, the rise of the wizard Grindelwald and increasing tensions between the social classes resulted in the expulsion of any non-pureblooded students. Now, known Muggleborns and halfbloods are no longer accepted, and the school is known for pureblooded wizards, study of Dark Arts, rigid social classes, and tradition. Students that graduate from Durmstrang are the most talented, the strongest, the brightest, and the best. Stakes are high, and not all students will succeed. Some may never make it to graduation.

Are you strong enough to survive?

LINKS
Game Info//Characters wanted




"As a magician I promise never to reveal the secret of any illusion to a non-magician, unless that one swears to uphold the Magician's Oath in turn. I promise never to perform any illusion for any non-magician without first practicing the effect until I can perform it well enough to maintain the illusion of magic."

Say you walk into a magic show, take a seat, and see the magician pull out a bunny out of his hat. Yes, entertaining, but there’s a logical explanation for it. Anybody could walk to a store and buy a gimmicked hat. Now, pretend you’re walking down a road, and a street magician comes out and asks you to pick a card from a deck. You pick one out, and it’s the ace of spades. You put it back in the deck, and he guesses your card, and guesses right. There are many logical explanations for this, so you go on nearly unimpressed. Now, say you’re in town, and there’s a magic show in the city. Feeling like you need some entertainment, you go, and the magician levitates himself three feet off the ground. But you think in your head, there must be some hidden wires. Right?

But what if the magician pulled the bunny out of a hat that was not gimmicked? That had no secret pockets, and no hidden zipper. What if the magician took a random card, and just merely guessed your card out of his head? Without cheating and looking back into the deck. What if the magician didn’t use any wires? He just went up without anything. But how is that possible? Well…

What if it was all real?

Centuries ago, nobody knows how, and nobody knows why, but children were being born with these abilities; abilities to vanish objects out of thin air, levitate stories off of the ground, and transform one object into another. The powers have been passed down from family to family, and their abilities have been held a secret because of that one incident.

Scientists, mad, hostile scientists discovered these gifted people and started to capture them. Experiment on them. And for some; kill them. In their point of view, people like them; people with abilities do not belong in this world. So they capture them, looking for a cure.

Their abilities; their tricks; all a secret. Some use them to cast magic shows and use it for a living. Some use their abilities for just normal life. And some don’t use them at all.

But no matter what, a magician never reveals their secret.

Useful Links:

RULES | CHAR TYPES | APP | CAST | MAIN | OOC

GAME STARTS WHEN WE HAVE FIVE MALES AND FIVE FEMALES.


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