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Whole PremiseCharacter ListPBsRulesApplication


After the battle in the Department of Mysteries in June of 1996, The Time Room was left in ruins, only to be sealed by the Unspeakables and later attempted to be broke into by Death Eaters. While the Death Eaters did not succeed, they left a tiny sliver. This allowed the time magic, broken from their magical encases, to spread at a slow rate.

The spread went undetected until 2002 when people exposed to the magic were physically reverted to younger forms, retaining their memory, and random spots where the magic gathered pulled those once deceased from their own respective times.


&netherworld;


As it is known to mankind now when death grips a lifeform they perish and are sent into the earth where they will reincarnate into something beautiful and provide the world with the always looping circles of life and death. But, what if those always interlocking circles were bent and broken apart leaving the Valley of the Light forever separated from the Land of the Dead never to continue on the chain reactions of life, death and reincarnation. However this does leave the question: Where does one go when they die if these linked circles are torn apart? A question that has a solution only known to those who have passed on to see their new land.

Enter the Netherworld.

A sub-world once connected to the state of the living, the Netherworld is an area with many realms all connected to each other by strange portals. Although the Netherworld in itself is mostly a neutral land, there are certain realms that seem to be more of a threat than the others. It is true that to be in this world one must be dead and therefore shouldn't have the need for fear of any things that could be even remotely ominous - but with death comes fear and with fear comes pain. Dead one might be, food you may not need but even in the Netherworld blood and pain are as real as the living.

There are four different realms joined together in the Netherworld, each one with their own creatures native to its grounds - it is up to those in the realms to decided for themselves which creatures are friend and which are foe. Judge not by their looks entirely for such things can be deceiving. Shelter can be found if you look hard enough in areas such as caves, and holes. They can even be built if one is creative enough to try. Food and drink are not necessities in the Netherworld as there is no hunger to be felt. There is only one large difference between the living and the dead carried into the Netherworld - the dead have no hearts. The similarities are as simple as if one is cut they will bleed and feel pain. Cold and warm tempuratures have effects on the dead although it is minor. Injuries sustained in death are carried over into the Netherworld as permanent scars.

There is but one rule to the land that allows you to pass through realms so freely: the dead cannot visit the land of the living under any circumstances. The living may, however, visit the dead. Perhaps - if one is lucky enough to be called by the living for a meeting, that is.

The Game is now Opened



&joining and other information;
The taken characters list is (here). The application list is (here).
The requested characters list is (here). The realms list is (here).
The Friend-Add command is (here). The FAQs is (here).

All HOLDS are requested in the comments at the Application.
Please read the FAQ before applying.

[info]netherworld . [info]netherworldooc . [info]netherworldmod

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