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[17 Sep 2014|11:42am]



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Welcome to the village of lost souls



A village out of time and space, hinged in a second of life and pulling people from key points in their life. Be it a choice that changed their fate, a near-death experience or a moment that decided their life, people are drawn to the village. One cannot find the location and there is no rhyme or reason to why and when people arrive or leave. It merely exists. The residents are nothing more than lost souls trapped by the magic and given a new life to live. The village assigns jobs and housing and those living have their part to play in ensuring the village’s ability to run and move forward. One cannot be forced to work or study, as the magic suggests, but as the saying goes “It takes a Village.”

The magic that holds the world together and yet separate from the one back home rewards the residents for working together, but punishes them for one's selfish act. When the residents stick together, the small town goes about its business as if it were an ordinary one. When someone does something for selfishness-consults the Oracle to seek personal gain, refuses to do their job for hatred of their position, or does something against another villager, the magic punishes the entire village with disturbances in their lives, great or small depending on the offense.

Disclaimer: This is a displacement-verse, canon-character, Harry Potter roleplay.



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[17 Sep 2014|06:50pm]




Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets.

The real city is the one seen in the corner of your eye, the momentary reflection in the mirror, the feeling of being watched on a lonely street. Founded by witches fleeing the horrors of the Salem witch trials in the 17th century, the city has always been a beacon for the supernatural. Today, vampires, werewolves, witches and other things without names live, work, plot and scheme alongside each other, not always aware of the other but always just under the notice of the mortal world. On the fringes, mortal hunters stalk the magical and the monstrous relentlessly, driven by obsessions both pure and tainted. Greater powers, still, influence events, and an impending feeling of fate hangs over the old buildings and creaking docks of the city.

Bound Secrets is a play-by-journal roleplaying game (RPG), with an urban-fantasy setting. It features daily activity, original storylines and an open-world format. We look for quality plotting, intelligent characterization and creativity in our players, ones who are willing to help build a fun, enjoyable story and community through active participation and friendly interaction. The game is managed by mods with decades of collective experience, and receives frequent updates in terms of species on offer, locations, plotlines and more.

We always welcome new players - check out the information provided, and if it sounds like something you’d enjoy, fire off an application or contact one of the mods if you have any questions.

[info]bound_mod | [info]bound_main | [info]bound_rp | [info]bound_tech | [info]bound_ooc

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