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PROMOTE iT

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[23 Oct 2013|09:55am]




Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets.

The real city is the one seen in the corner of your eye, the momentary reflection in the mirror, the feeling of being watched on a lonely street. Founded by witches fleeing the horrors of the Salem witch trials in the 17th century, the city has always been a beacon for the supernatural. Today, vampires, werewolves, witches and other things without names live, work, plot and scheme alongside each other, not always aware of the other but always just under the notice of the mortal world. On the fringes, mortal hunters stalk the magical and the monstrous relentlessly, driven by obsessions both pure and tainted. Greater powers, still, influence events, and an impending feeling of fate hangs over the old buildings and creaking docks of the city.

Bound Secrets is a play-by-journal roleplaying game (RPG), with an urban-fantasy setting. It features daily activity, original storylines and an open-world format. We look for quality plotting, intelligent characterization and creativity in our players, ones who are willing to help build a fun, enjoyable story and community through active participation and friendly interaction. The game is managed by mods with decades of collective experience, and receives frequent updates in terms of species on offer, locations, plotlines and more.

We always welcome new players - check out the information provided, and if it sounds like something you’d enjoy, fire off an application or contact one of the mods if you have any questions.

Premise + The Journal + Contact Us


Disclaimer: Bound Secrets is an original group storyline that was expanded and transferred to insane journal. Elements of other properties are used for inspiration and reference only, with no claim made upon registered trademarks. The game moderators (mods) are Veronica, Jordan, Irish and James. We do not make a profit from anything presented in this game. Coding was provided by Irish. This ad is used for recruiting, and main play will be on the RP journal, located here.
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[23 Oct 2013|11:01am]

WELCOME TO AD OBSCURA
a belle epoque ecstasy of the uncanny

London, 1884. Queen Victoria sits the British throne. William Ewart Gladstone is Prime Minister. And steam is the power that runs the world.

And no where is booming with more steam and power than the fast-paced city of London, where the rich carry on with their high-society lives while the poor rot in the slums. But there’s more going on in London than just the vast divides of the social classes. It’s been just over have a century since the Supernatural Integration, when beings of the unnatural entered public awareness and became the talk of nations. Now society has become a tapestry of mundane humans, vampiric nobles, gentry that sprout fur and fangs during the fool moon, and men who can make themselves vanish before your very eyes. Between all the magic, the science, and the alchemical innovation pervading London, the 19th century is shaping up to truly be an era of miracles, marvels, and more than a little danger.

WELCOME TO AD OBSCURA, a supernatural steampunk RPG, set at the apex of the Victorian Era, where the nights are dark, the city is booming, and one can never be quite sure just what one is holding court with.


NAVIGATION
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Fanfic Writers: Prompt-a-Day! [23 Oct 2013|11:36am]


Daily Fanfiction Prompts
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CODED BY TESSISAMESS
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