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Forgotten Gods [04 Apr 2010|11:48am]
What happens to the old gods, once their temples have crumbled and their believers have abandoned them? Do they die, forsaken, alone? Or do they remain, still wandering the world, immortal, surviving off what little belief they can gather?

Forgotten Gods follows the lives of these old deities, brought to America long ago by explorers or immigrants from their homelands and eventually abandoned or lost from memory. As their worshippers moved on to new religions, the gods' powers waned - for a god, at its most pure essence, is no more than an idea, and an idea is worthless if there is nobody to believe in it. Some have passed, forgotten, from the world, while others have fallen into madness. Some have simply tried to adapt, to make a life for themselves in this place without gods, getting by on what little scraps of worship and belief they can garner. Others are more radical, attempting to regain the power that was once theirs, to revive their followings.

And then there are the New Gods. Gods of cars and computers, television and radio, cities and highways, all those things that modern Americans put their faith in. They are young, at the height of their power. These newcomers are regarded dismissively by some of the older gods, who have seen so many new deities rise and fall in their time; jealously by others, who wish to reclaim the power for their own; and by all with a deep wariness.

Inspired by the world of Neil Gaiman's American Gods, this game invites players to step into the roles of deities, old and new, to create their own modern mythology.



About / Rules / Cast List / Held / Wanted
FAQ / Resources / Apply

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[04 Apr 2010|06:25pm]



PREMISE | RULES | FAQ | CAST LIST | HOLDS
WANTED | APPLY | RACES | WORLD INFO
FRIEND ALL | PLAYER CONTACT

The pirate leered evilly at the hapless hero in the cell, who groaned in response. The hero looked desperately around for anyone who might be of help. He was alone. The pirate grinned, and pulled out a dagger. The hero looked around for cover. There is none, so he backed up against the wall, praying that the pirate didn't have the key. The pirate didn't, but unfortunately he also had an excellent arm. Excruciating pain overwhelmed all of the hero's senses, as he sunk to the ground, the dagger embedded in his chest. Next time, he'd have to remember not to insult the man's mom. It was obviously a terrible tactical strategy. His last thought was about how very much he wished the internet had been invented here so that he could look up things like “diplomacy” or “gypsy curses.” He was desperately trying to recall something from his psychology class when his heart finally stopped, and everything went black.

Sunlight streamed through the stable window, and the hero blinked a bit before sitting up to find a man with a pitchfork staring at him. “Did the wizard send ya?” the man asks accusingly. The hero buries his face in his hand. Oh no....Not again.....

Destiny of Doom is an experimental Original Character Fantasy/Folklore Adventure Roleplaying Game About A Game based loosely upon Heir Apparent. Absolutely no knowledge of the book is necessary.



GAME OPENS WITH 15 CHARACTERS
CURRENT COUNT: 13/15




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