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[05 Sep 2009|11:19am]


What happens when the Inmates really
DO run the asylum?


Alcatraz Asylum is an age 18+ Role Playing game where the
inmates of a Maximum Security Asylum take over their prison,
and run it themselves. Why? Why would they keep up the
illusion that everything is FINE at Alcatraz Asylum instead
of escaping and running away? It's very simple. They are in
control of everything now. If they were to run, they would
be caught. Most have tracing devices implanted on them just
in case of that situation. If they stay, and bond together,
keep the Asylum running apparently as before... They are in
control of their lives, and anyone else on the island.

Not everyone goes along with this plan after the riot of
course, and they have paid the price at the hands of
sadistic and amoral criminals. Those that ally themselves
with the new regime, find power and freedom they never knew
before. Guards and Staff change sides either to escape life
on the mainland, or out of fear. Those that don't, disappear
into the chilly depths of San Francisco Bay. The most
dangerous of inmates now stalk the halls holding the keys
and the weapons that previously kept them in line, and
locked away in darkness. Which side will you be on? Is there
even more than one?

Game opens at 10 accepted applications.
Current count: 2/10. Holds are for 48 hours.


ModeratorAboutRules
Taken FacesApplication

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typiqual - a high school rpg [05 Sep 2009|08:49pm]

the premise;; rules;; application;; wanted;; the ultimate list;; mod contact


a high-school rpg looking for committed players // slash only // pb & celebs accepted // aim logs & threading

adds within three days of application submissions, instead of certain dates.
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