PROMOTE iT's Journal -- Day [entries|friends|calendar]
PROMOTE iT

[ userinfo | insanejournal userinfo ]
[ calendar | insanejournal calendar ]

[20 Jun 2009|11:18am]
Don’t go to sleep. Don’t close your eyes. Keep them open. Open them as wide as you possibly can. Look around you. Take in your surroundings. What is this place?

You may ask: Where have the trains and the skyscrapers gone?

Or you may ask: Where is Cair Paravel? Where are the Lone Islands?

What you will soon come to learn is that you have entered into Aslan’s Land. This is not Narnia at all, but a place resembling Narnia in every aspect. Every tiny detail, right down to the last grain of sand. But how can it not be Narnia? You see, whatever place you may have dreamed of is here. The land, the cities, the towns, the people. They are all Narnian, even if this place is not Narnia itself. In such a place, even skyscrapers may be brought back. You simply have to know where to look.

But even in such a beautiful and peaceful place dangers and evils await. This land, Aslan’s Land, was meant for the good. It was meant for the peaceable. It was not meant for the evil or dangerous. It was not meant for those who seek corruption and vanity. But they still found their ways here. To remove them, to make them leave would be a difficult task. For even the most evil of persons may very well have been the person closest to you. Would you allow them to stay? Or would you help to rid the land of them? To return them to the place they truly belonged. Each is given his or her own choice. Choose it well. For that decision may very well decide your destiny. That decision may mean leaving this land.

What happens to one after entering Aslan’s Land? How far must they go before finding their destiny? Or does destiny even exist in such a place? Do all who come there truly belong? Or have some found the backdoor into this wondrous land? What wonders, adventures, spectacles could possibly be waiting beyond that shore? Only those who have found their way truly know. These are the stories of such creatures. Of a place called Aslan’s Land.


Game date set for early to mid July

Premise, Rules, FAQs, Wanted, Taken, Regions, Application, Held

post comment

[20 Jun 2009|02:21pm]
Rules
Premise
FAQ
Application
Drop Box
Character Directory
Friends/Contact
We all know the story of New Moon, but what if things didn't end the way that they did?

The year is 2006, and emotions are running high. Edward left Bella in a state of heartbreak and confusion, which only pushed her closer to Jacob Black. Even after learning about Jacob's little secret, Bella found that she couldn't keep herself away from him. He had become her best friend and the source of light in her life, and eventually feelings began to develop between the two of them. Meanwhile, Edward stayed away from Bella as he had promised her, and therefore couldn't see how broken she had been during his absence. It was only after Bella's cliff-diving mistake that her life began to turn upside down again. Rosalie told Edward that Bella had died, which forced him to make an irrational decision to go to Italy and face the Volturi. Alice came to check on Charlie, and instead found Bella alive and well when Jake had taken her to her house.

But what if Bella had never gone to Italy? What if Edward returned to Forks the day after Alice came to check up on Chief Swan because he just had to see the truth for himself? And what if the recent murders in Seattle reached Edward's ears once Carlisle found out about them? Will the battle against this new threat be the greatest one of their lives, or will the task that Edward has to face in order to get Bella to believe him be greater?

Before you, Bella, my life was like a moonless night.
post comment

[20 Jun 2009|09:54pm]

After Dawn

The RPG

MODS
RPG
OOC

Directory

CHARACTERS
WANTED
APPLICATION
QUESTIONS
RULES
PLAYERS
FRIEND ALL

It’s been one year since the events of Breaking Dawn. Everything’s been quiet and uneventful. The Cullens still reside in Forks, and the treaty between the wolves and them remains strong. Jacob and Sam are still Alphas in separate packs, with Leah, Seth, Quil and Embry in Jacob’s pack. It looks like things have finally settled down nicely.

But what they don’t know is that the Volturi isn’t planning on backing down just yet. Aro wants his hands on Alice, Bella, Edward and even little Renesmee. But they have to be very careful. They won’t tolerate any more mistakes. So what will happen? Will it be the end of the Cullens or will they once again leave victorious?

After Dawn is a post-Breaking Dawn roleplaying game which will focus on writing the events that will follow after the ending of the Twilight series by Stephenie Meyer.

GAME BEGAN THIS WEEK – JOIN TODAY>>>

post comment

[20 Jun 2009|11:22pm]


Welcome to Derry, Maine.

Derry is located close to Bangor and Haven.

It is a place of evil. The residents of the town tend to not see when bad things happen and not be disturbed by things like an abnormally high murder rate. Indeed they tend to benefit from the presence of IT. The city gets a significant bit of economic prosperity in spite of the problems the town has.

Derry has a population of about 100,000, and most of its residents do not even notice the things that go bump in the night and all of the deaths and disappearances. Some people just turn the other way, or ignore the things that happen and go about their daily lives.

Derry's crimes and strange occurences have increased tremendously in the past few months, can you survive in this town?
Derry's Wiki

[info]welcometoderry is a horror game, set in Derry, Maine. It's going to have premades from horror related things, books, movies, whatever. It does not have to be just Stephen King related premades, but they are of course more than welcome.
post comment

[20 Jun 2009|11:26pm]
premise

rules

faq

application

held

taken

wanted

Hex and the City

Hexed City [main]

Eeylop's Owl Emporium [owl post]

The Leaky [OOC]

Scribbulus [media]

2029! Next-gen. Fun. Nightlife. Magic. Downtown. Sex. Spells. Friends. Pubs. Quidditch. Family. London. Wands. Love. Firewhiskey. The Daily Prophet. Secrets. Owls. Diagon Alley. Beginnings. Endings. Conversation. Adulthood. Hexes. Charms. Careers. Relationships. Children. The Ministry. Marriage. Knockturn Alley. Alumni. Networking. Lust. Cosmopolitans. Sexuality. Growing. Shopping. Rebuilding. Change. Learning. Buying. Selling. Owning. Amortentia. Familiars. Parties. Siblings. Status. Politics. Money. Adventure. Choices. Socializing. Bonding. Mischief. Life!

Hex and the City takes a more intimate look into the lives of 2029's twenty somethings who inhabit Diagon Alley and the surrounding areas of Wizarding London. The community will focus on character development with some added twists and turns through various plot arcs aimed toward group participation, gossip posts, an interactive world [with characters contributing to the Daily Prophet, other publications and classified ads as well as having the opportunity to create/own their own businesses] and plenty of new places along the parallel Alleys to keep even the most restless wizard entertained.



See you around the city
July 6th!
post comment

navigation
[ viewing | June 20th, 2009 ]
[ go | previous day|next day ]