Pimp My Game: A Roleplay Ad Community - September 9th, 2014 [entries|archive|friends|userinfo]
Pimp My Game: A Roleplay Ad Community

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September 9th, 2014

[Sep. 9th, 2014|12:53 am]

pimp_my_game

[fade_mod]




We thought that the end of the world was the worst thing we could live through. We were wrong.

250 years ago, society collapsed in fire. Nuclear missiles rained down on cities, soldiers fought in the streets. Bombs and terrorists and disease ran rampant, leaving the former world in ruins. Entire countries vanished overnight, while others limped into a slow death, and began to fade away.

Small bands of survivors tried to make it work among the devastation, but few made it, succumbing to fallout, radiation, the remnants of plagues or the reavers of the new world. Eventually, even they went quiet.

Some saw the end coming before it did, and prepared. They went into shelters, deep in the ground, only emerging when it seemed safe. But their supplies couldn't last. When they came into the world, they took over the ruins of London, now known as the Hollow, building walls thirty feet high and creating a new society.

Life was hard in the new world, though. Our technology was primitive, scavenged and bolted together from the last advances before the Earth ceased to be. Food didn't grow, plant life was scarce. Even the sky was tainted by what had come before it, the rain now burning what it landed on, the wind carrying viruses we'd never seen before.

The only way to manage the city, which as far as they knew was the only bastion of civilisation left, was control. Thus, the new society fragmented into component parts, each working towards a common goal. The Rangers would be repsonsible for going outside of the Wall, searching for food, technology, anything to help us survive, and for charting the bizarre new life developing n the wasteland. The Guilds would manage the industrial, agricultural and commercial life in the city. The Sages would maintain the knowledge of the city, and see to the health of its citizens. The Justicars would enforce order among the populace, and the Divine, always there even in the darkest hours, would see to the spiritual needs of the people. A governing council drawn from all parts of the city would oversee its civil operation.

The city has been here for over 100 years now, and we are the next generation. We're free within the bounds of the Hollow, but we all have to follow the rules. Otherwise, we're cast out, and become the Forgotten, exiles doomed to a short, brutish life beyond the safety of the Hollow. For many, there is nothing beyond the walls.

For others, we wonder if there could be something more.
Fade Away is a play-by-journal role-playing game. Players take on the role of a character and interact with other players through creative writing, or role playing, of various scenarios. Posts can be written in a solo, bilateral or group fashion. The genre of Fade Away is, broadly speaking, science fiction, with a heavy post-apocalyptic bent.

GAME OPENS SEPTEMBER 19TH
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[Sep. 9th, 2014|02:04 am]

pimp_my_game

[darkdividemods]
Mod Journal Rules & FAQ Character Types Holds

It started slowly at first. The supernaturals of the world found it more and more difficult to hide their abilities from the world at large. Eventually it became utterly impossible. With the expanse of social media and camera phones in every person's easy reach, supernaturals couldn't keep their abilities secret any longer. Before they could stop the spread of the knowledge of their powers, it was worldwide known information.

Now, several years after the supernatural gateway was open, supernaturals and humans alike are struggling. Not everyone was happy with the knowledge that creatures of the dark existed right next door to their happy little homes.

What side of the dark divide do you stand on?

Most Wanted:

Chicago Police Officers, Chicago Fire Fighters, Werewolf pack members, Motorcycle club Magic Users, Medical Personnel!

Wanteds Cast List Organizations Application
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[Sep. 9th, 2014|11:28 pm]

pimp_my_game

[blackwoodcity]

A "Vampire the Masquerade" Game


Blackwood. A city in chaos, but you wouldn't know it from the surface. Each day, it functions normally - the subway runs, people go to work, eat in restaurants, go home. But at night, the other city wakes up.

Between the safe haven of streetlights and neon signs, the Kindred stalk the living. Undead revenants who feed on the blood of the living, maintaining their Masquerade throughout the centuries even as the signs of the Final Nights gather pace, and murmurs of the end of the world become a constant buzz. The Camarilla maintains order in this city, but it is a tenuous hold, one rife with internecine conflict and the Machievellian schemes of the Elders who hold sway when the sun retreats beneath the horizon.

The Camarilla Prince of Blackwood met Final Death some nights ago, at the hands of unknown assassins. Now, the clans of vampires in the bay city jockey for power among one another, the ancient Jyhad being fought through subterfuge and politics. All the while, though, rumors of Sabbat plague the Kindred, and some wonder who was truly responsible for the Prince's death.






Blackwood City is play by journal urban fantasy game based on White Wolf's Vampire the Masquerade RPG. We feature original characters a novel approach to combining elements of tabletop RP with journal RP.


//LINKS//
Premise // Rules
Wanted // Taken & Held // Apply
Dropbox // Mod Journal




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