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Salutations and good evenings. I think I know some or most of you from the first iteration of the game, but for those of you who don't know me, I'm Amanda (also known as Ash, but I've stopped identifying myself by that handle in recent months).
I have (...shit, how many did I bring back...) ....four! Four fellas here. I'm still doing a little bit of cosmetic work on their backstories and psyches, but they're essentially the same as they were.
I, too, have a long character list and will cut to save people's friends page from being swamped
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This journal is Ringo, resident clown and savvy game operator who's been with the carnival for a long while. He's all guile and glib, so don't expect a straight answer of out him about anything ever. He lives a very erratic, careless lifestyle. I don't know what he would even do if he ever got serious about something. It's a running gag that no one knows how his game "Ringo Toss" is actually played. His power is probability manipulation, which means he's the top earner on the midway.
Next is Chance (one_last_chance), who has been the general manager of the carnival for a few years. Generally viewed as a stonehearted tyrant, Chance doesn't relate well to any of the circus performers and is very strict with the budgeting. He's not above pulling rank and using his clout with the rest of the carnival management to get his way and bully workers/performers into submission. His power is enhanced intelligence, though he is unaware of this and basically considers himself your run of the mill genius.
After that is Emmett or 'Em' (manicmechanic), the carnival's location scout who also serves as a mechanic. A surly Scots-Irishman, he won't be surprised if you don't understand a damn word he says to you, as he has a aggressively Scottish accent (that I hate myself for every time I type it). Generally agreeable, thought he does respond angrily to teasing of any sort. He's a sensitive type. It's funny for everyone involved, except Emmett. He has no powers.