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Saturday, November 27th, 2010

    Time Event
    7:14a



    You think you know London, its streets and alleys like the creases of your palm. You don't know all its secrets. In its depths are places to buy amulets and tarot readings, a talisman that permits the wearer to manipulate luck hangs alongside bottles of herbs and demon's blood. Books so ancient the pages are tissue-thin jostle against postcards of buses and telephone boxes. There are bars where the clientele don't just find the dim light flattering, but downright necessary, and the smell of brimstone lingers in the nostrils. There are corners and recesses where magic isn't trickery or sleight of hand, but blood and bone and flesh and you might -- you might -- catch sight of feathers pure as snow and light, if you know where to go. If you know how to see. There's a pitched battle being fought for this other London and your London besides -- one in which every human in existence is being counted in a gamble for souls, Heaven and Hell trying to tip the scales and grave-faced Librarians holding them steady. And all the time, people go about their lives with a little pinch of something extra in a London you'll never see.

    Magic & Factions | Places to Know | Taken Characters | Holds | FAQ & Rules | Wanted Concepts | Apply | Drop Box | In Character Community

    We need: angels (there's a lot of demons trying to influence humanity, care to counter it before the world slides into hell?) market-goers (magic can be bought and paid for) Merchants (the Market knows more than you do and it will take its pound of flesh) Havenites (need some help? Haven's got it) mundanes (because some people have got to be sane in all this madness), evil-doers!
    11:18p


    You think you know London, its streets and alleys like the creases of your palm. You don't know all its secrets. In its depths are places to buy amulets and tarot readings, a talisman that permits the wearer to manipulate luck hangs alongside bottles of herbs and demon's blood. Books so ancient the pages are tissue-thin jostle against postcards of buses and telephone boxes. There are bars where the clientele don't just find the dim light flattering, but downright necessary, and the smell of brimstone lingers in the nostrils. There are corners and recesses where magic isn't trickery or sleight of hand, but blood and bone and flesh and you might -- you might -- catch sight of feathers pure as snow and light, if you know where to go. If you know how to see. There's a pitched battle being fought for this other London and your London besides -- one in which every human in existence is being counted in a gamble for souls, Heaven and Hell trying to tip the scales and grave-faced Librarians holding them steady. And all the time, people go about their lives with a little pinch of something extra in a London you'll never see.

    At the Gates is an original character, noir game with elements of the comic-book series Hellblazer at heart. Set in modern-day London, it focuses on plot-driven story-arcs and character development against a magical backdrop

    Magic & Factions | Places to Know | Taken Characters | Holds | FAQ & Rules | Apply | Drop Box | In Character Community

    We need: angels (there's a lot of demons trying to influence humanity, care to counter it before the world slides into hell?) market-goers (magic can be bought and paid for) Merchants (the Market knows more than you do and it will take its pound of flesh) Havenites (need some help? Haven's got it) mundanes (because some people have got to be sane in all this madness)

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