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Sunday, April 4th, 2010

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    6:54p



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    The pirate leered evilly at the hapless hero in the cell, who groaned in response. The hero looked desperately around for anyone who might be of help. He was alone. The pirate grinned, and pulled out a dagger. The hero looked around for cover. There is none, so he backed up against the wall, praying that the pirate didn't have the key. The pirate didn't, but unfortunately he also had an excellent arm. Excruciating pain overwhelmed all of the hero's senses, as he sunk to the ground, the dagger embedded in his chest. Next time, he'd have to remember not to insult the man's mom. It was obviously a terrible tactical strategy. His last thought was about how very much he wished the internet had been invented here so that he could look up things like “diplomacy” or “gypsy curses.” He was desperately trying to recall something from his psychology class when his heart finally stopped, and everything went black.

    Sunlight streamed through the stable window, and the hero blinked a bit before sitting up to find a man with a pitchfork staring at him. “Did the wizard send ya?” the man asks accusingly. The hero buries his face in his hand. Oh no....Not again.....

    Destiny of Doom is an experimental Original Character Fantasy/Folklore Adventure Roleplaying Game About A Game based loosely upon Heir Apparent. Absolutely no knowledge of the book is necessary.



    GAME OPENS WITH 15 CHARACTERS
    CURRENT COUNT: 13/15




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