The Year Above is a long-term game which follows one group of Hogwarts students through their school career and beyond. We begin in 1990 with our young people starting Hogwarts and the first year (the year before Harry Potter attends Hogwarts) will be mainly a social game, with events becoming darker and more complicated in later years as we follow the timeline of the books. How will they react to Harry Potter starting Hogwarts? Muggle-borns being petrified? A crazed killer being on the loose from Azkaban? The game emphasis is on character development and will provide the opportunity for a truly representative experience of the rise and fall of friendships, the highs and lows of growing up, and how 'ordinary' people are affected by war.
The idea of using prison inmates as human Guinea pigs to test the effects of experimental drugs on humans is ancient. Though the idea itself isn’t new, a group of scientists working for a paramilitary organization have been tasked with recruiting 16 individuals to relocate them to an enclosed environment to be the first to test a very experimental drug in an environment suited for the trials.
So the scientists have fallen back on the familiar -- criminals, people in dire circumstances, and people would no one would miss if something bad should happen. Given the nature of the drug they’re testing and the way they plan to test it … well, the odds of something bad happening are pretty damn high.
Welcome to the Origin Project, where participants voluntarily surrender a year of their life for a substantial sum of money and freedom from all their troubles. All they have to do is survive ...
Project: Origin is an OC/PB game set in the year 2015. It takes place in an enclosed dome with a limited number of spots available. We're thread-heavy, plot-heavy, and very focused on writing and organic character development. No characters can come in with existing connections which lends itself nicely to making friends via interactions. It is a plot-driven game with darker moments, open to all character types -- as long as they have a situation of their own making they need to escape.