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Wednesday, June 22nd, 2011
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Event |
1:55p |
; PREMISE; RULES; SUPERNATURALS; CAST; HOLDS; APPLICATION; Two days ago this was an empty lot, an abandoned field near the edge of town. Then the trucks rolled in, big semis huffing clouds of noxious fumes, and able-bodied men jumped out to set stakes in the ground, run string to mark off areas. The townspeople whispered excitedly as the posters and flyers arrived around town, posted on telephone poles and bulletin boards, stacks of them on the counters in shops. The Dark Carnival was in town. The tents aren't the gay red and white stripes of the carnivals of yesteryear; these are black and gray, burgundy and purple, dark jewel tones lit from within by lanterns and candles and blacklights. Torches burn at the entrance and a sign warns all who enter that they are lost. The Ferris Wheel is a hulking beast against the sky; carnies walk among the crowd dressed in leather jackets embroidered like a skeleton's infrastructure, weaving expertly between the marks. Barkers call to passersby, luring them in for the sights and sounds. Canvas banners ripple in the wind, which carries with it the scent of food cooking, the hot smell of machinery and oil. There are cries of laughter and delighted squeals coming from the funhouse, the freak tent, the thrill rides. People walk out of the psychic's tent looking a little uneasy, laughing it off as hokum even as their skin crawls. And some of those shrieks from the funhouse... well, they sound a little too sincere, don't they? This is the Dark Carnival.
This is a very active AIM and thread-based game with a varied cast and community and extremely friendly and talented players and attentive mods. We pride ourselves on interesting and unique character concepts, high standards of writing, and plenty of mixers, pairing challenges and more in the works to keep the community interesting and unpredictable. We have a high activity level and fantastic new plots introduced all the time! If you're interested in a unique, fun, exciting original-character supernatural game set in modern times in the basis of a dark, goth carnival, then please take a look!
Specifically wanted: tattoo artist(s), body modifiers, trapeze artist, burlesque dancers, roustabouts, shills, vendors/merchants, artisans, security personnel, game booth operators, food vendors/cooks, alcohol servers, candymaker, etc. | | 8:47p |
The Crescent City Institute; on Scribbld.com
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~THERES A CARNIVAL IN THE GRAVEYARD TONIGHT~ |
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Premise Setting Rules Apply Character Directory Wanted List FAQ School Info
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The Crescent City Institute of Magic is one of the best schools for Witchcraft and Wizardry in the United States. Located in the culturally rich city of New Orleans, it has had its fair share of tragedy for such a praised and respected school. First was hurricane Katrina, which rocked New Orleans to its core, and the death of the headmaster as he helped the students evacuate.
This past school year has proved itself to be dramatic, interesting, and terrifying. Like any high school, CCI has had its fair share of petty drama caused by students along with the ups and downs of boarding school life. But there are other, darker, things to worry about.
Students have gone missing and creatures never known before have been spotted and attacked students. There are activists out in the streets of New Orleans trying to alert Muggles to the presence of evil Witches and Wizards. There is also a strange epidemic of missing socks.
This school year is almost finished, but this is only just the beginning.
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| | 10:10p |
 | FACTIONS | PARENTS | TAKEN/HOLDS | CAST | RULES
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THE FUTURE IS NOW Time waits for no man, not even heroes. Many of the first generation of mutants have grown up, settled down, and had their own families. Others have disappeared into the mists of time. Some have passed on. Despite the changes, some things have stayed the same. The world still needs saving from itself. There are still those who are angry at the status quo. There are still those who work to make a difference. And in the wake of disaster, the world still seems to wonder if it can truly trust its mutant citizens. |
XKin is a second generation Marvel Universe game that takes an alternate universe to Marvel 616 canon after the year 2005. Decimation? Didn’t happen. Civil War? Not even close. In this divergent world, Jean Grey is dead. Magneto was never revived by his daughter and the Scarlet Witch outright disappeared. So what did happen? You tell us. By 2031, the children of the original heroes and villains have grown up. Will they follow their parents? Or rebel to find their own destinies?
Under the leadership of Exodus, the Brotherhood had risen again with cells across the United States and part of Europe. In San Francisco, a new, younger group of X-Men have been stationed to respond to the growing tensions in mutant/human relations and the newly established cell of the Brotherhood that has begun to run amok in the city. With political fervor torn on whether or not the younger generation of mutants present a threat to the population, newly re-instated Sentinel Project, the re-emergence of Mr. Sinister, and a slew of new issues on the horizon, this new generation already has a lot to handle.
While XKin does feature overarching storylines, the game encourages player run plots and character development. Many popular character pairings are still open! And there are a slew of lines available for connections on our WANTED character list. | Game open since August 18th, 2010! Come join us! | |
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