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Wednesday, February 16th, 2011
Time |
Event |
5:01p |
| 9:52p |
 |
|
THE TIME AGENCY |
In the 51st century, Humanity mastered Time Travel. For centuries they had been interacting with other sentient alien species, in both positive and negative manners, trading or taking what technology they could and retrofitting it as needed. But time travel... Well, that was the epitome of it, isn't it? The power to do what you wanted, when you wanted. As close to godhood as humans could ever expect to come.
The dangers were clear, however. For thousands of years people had been thinking on what could possibly go wrong if that sort of technology fell into the wrong hands, or was used indiscriminately (one of the many reasons as to why it took so long for humans to even get it). So an institution was put in place, to train and guide the young men and women who would be given this great responsibility, to teach them ethics and morals, and more importantly, to tell them what to do.
The Time Agency is that organization. Beyond the law (of any planet, in any era), it decides what constitutes a high-risk activity, or when something had gone wrong in the past and needed to be fixed. Time Agents are feared and hated through-out the galaxy, in many different centuries, although their reputation can be as helpful as it is hindering. This is what they do.
Time Agency is a rpg community based upon the organization of the same name within the Doctor Who / Torchwood universe. There are few canon characters, and the plot is character-driven. See the FAQ for more information.
also there is probably a lot of space-sex, let's face it. |
FAQ The Agency Training Time Travel Agents Holds Rules Departments Application Dropbox |
OPEN! NEED MORE LADIES | | 11:10p |
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You think you know London, its streets and alleys like the creases of your palm. You don't know all its secrets. In its depths are places to buy amulets and tarot readings, a talisman that permits the wearer to manipulate luck hangs alongside bottles of herbs and demon's blood. Books so ancient the pages are tissue-thin jostle against postcards of buses and telephone boxes. There are bars where the clientele don't just find the dim light flattering, but downright necessary, and the smell of brimstone lingers in the nostrils. There are corners and recesses where magic isn't trickery or sleight of hand, but blood and bone and flesh and you might -- you might -- catch sight of feathers pure as snow and light, if you know where to go. If you know how to see. There's a pitched battle being fought for this other London and your London besides -- one in which every human in existence is being counted in a gamble for souls, Heaven and Hell trying to tip the scales and grave-faced Librarians holding them steady. And all the time, people go about their lives with a little pinch of something extra in a London you'll never see. |
Magic & Factions | Places to Know | Taken Characters | Holds | FAQ & Rules | Apply | Drop Box | In-Character Community |
We need: bad naughty evil to join our demons and jump in on plot, vampires to join the budding culture beneath the human, psychics and telekinetics, gypsies to join in the magic traveling circus, exorcists and the religious, variety in ages from the younger (kids with abilities!) to the older (the matriarchs and patriarchs of magical families!) and Merchants -- the magical mafia, come join the 'Family' | |
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