SPOOPY LAB.
While it's incredibly creepy, it should be noted that there are no spider-webs in your face as you head down to it. Clearly someone has cleared them away. The door is unmarked and just as dark as the rest of the hallway. The door opens with a squeak. Someone may have to fix that.
Congratulations: you have found the spoopy lab.
The tables that were here before someone got here are old and rickety, but some of them have new items stuffed under them to level them out. There's beakers and vials and Bunsen burners. Lamps have been taken from various places on campus and put in corners and on walls and tables. There's no windows, and the light still feels like it's being sucked out of the room. There are things you may not want to know in jars along the bookshelves of one wall; they're all covered with dust except for the one claiming to be a baby mermaid. There's a handswipe on the front of it, as if someone wanted to see it.
There are some newer additions to the old laboratory. A corkboard hanging on one of the ones at perfect level. There are all kinds of recipes for various things, written in some weird, messy shorthand. There's a microwave taken from the kitchens that seems to have some new attachments to it. There's a box under one of the tables with various items from Galar.
On the table is a flat, white gun with a glowing green orb on top of it. Unfortunately, the battery is low. Or at least that's what it says.