Sunday, February 24th, 2019

[info]modsofdoom

Are you ready?


Welcome to the future. The year is 2384. Humans have spread across space and now inhabit multiple planets. You, however, are stuck on Earth. It's a vastly different earth that you are used to though. With hover vehicles, 24/7 internet access, and a wild thing called a Stack. You don't have one, yet, though, you'll acquire one upon arrival.

How is up to you.

What you do with your life is up to you. But you can't leave the planet. You can travel, though, if you can find a way to do so.

Welcome to Bay City. Enjoy your new life.

Culture is like a smog. To live within it, you must breathe
some of it in and, inevitably, be contaminated.


Navigation

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Opens with 10 characters
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Wednesday, July 5th, 2017

[info]themoodymod
PHOENIX BAY PREMISE )
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Monday, October 26th, 2015

Endgame: a post-Apocalyptic panfandom rp experience

[info]endgamerpmods

THE ENDGAME

opening november 1st!


Armageddon. Apocalypse. End of Days.

You have all heard the words used before. Some of you might even know the lore. None of you, however, expected it to go down quite like this.

The world is in the process of dying. Disease and destruction ravage the land. Cities lie in ruins and entire civilizations have fallen virtually overnight. Humanity is becoming an endangered species with each passing day.

Don't worry, though, it's all going according to plan. What plan, you might ask? Why, God's plan, of course. Granted the instructions aren't always very clear and can be open to interpretation - wording really is funny that way - but the general concept is understood well enough. The two factions - Light and Darkness - will face off and, with the aid of an army, one side will be victorious while the other will be destroyed.

In short? Both sides are gearing up for the ultimate smackdown and have circumvented the walls of reality itself in order to bring in recruits to aid them in their ultimate victory.

So pick a side. Will you fight next to the Archangel Michael and help usher in a new Heaven on Earth? Or perhaps you're more comfortable following the Devil Himself into battle and ensuring your place as a king amongst captives when Hell takes over? Or maybe you're the risky type and want to stay neutral. Wait it out and see what happens. Whatever your choice, one thing is absolutely, crystal clear.

Once you've been recruited, you're here to stay. So choose wisely. Your future depends on it.

Welcome to the Endgame.


[The Endgame is a pan-fandom roleplay experience set in an Original Universe with heavy influence from the Christian concept of the end of times, with a significant twist. We have an over-arching storyline, with occasional moderator run subplots, and very much encourage player-based plots as well. All fictional characters are welcome, provided they fit into the overall concept of the game. The game is set to open on November 1st!]

premise | rules | faq | taken | holds
alignment | horsemen & virtues | locations | apply | contact the mods


JOIN OUR TEST DRIVE!!!
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Thursday, June 25th, 2015

[info]aotmods


It was just like 100 years ago. No one knows exactly why or how this is happening. People, who claim to be from different worlds and have different lives, just suddenly started appearing. 100 years ago, the Titans appeared out of nowhere. No one remembers why or how they came to be. The Walls were constructed then to keep the Titans out and to protect humanity and we lived for nearly a century in peace.

Now, strange people, from strange worlds, are suddenly appearing. You find yourself in a world far different from your own or perhaps eerily similar, depending on the world from which you came. This is reality now. You live behind a city protected by three Walls: Maria, Rose and Sina. You are told not to go outside the Walls and that you cannot escape from this world, because this is all that is left of humanity.

Upon your arrival, you are greeted by a soldier. He seems a bit crazy, but he tells you that you have a choice to make now that you are here. You can choose to join the military or you can choose to live out your life here behind the walls. The technology of the world is not like modern technology. The most advanced vehicle is a horse-drawn wagon. Canons and guns exist, though they are limited in their resources. No television or movies are available. There are schools, bakeries, restaurants and other jobs available if you decide the normal life. Depending on where you are from, you are given a choice as to which wall you live within. If you choose to join the military, you are offered the option to attend cadet training.

You are informed that the top ten cadets of each class have the option to join the elite Military Police, those who work with the crown to keep the peace inside the walls. They live the furthest inside the city, thus the safest from the danger that exists outside the walls. This option is only open to the top ten cadets. The others have the choice of the Garrison Regiment, who will work to protect the citizens of the city, or the Scout Regiment, who set foot outside the Walls and work to take back lands already lost to our enemy. It's your choice what you do now that you are here.

Which option will you choose? What will be your fate?

Is there a way back to your world?

Holds are open today, June 25. Game will start July 9. We look forward to writing with you!

PREMISE| RULES | FAQ | APPLICATION | CHARACTER HOLDS | OOC CONTACT LIST| TAKEN PAGE| OOC Community | MAIN COMMUNITY | Communication Community | SUBMIT APPLICATIONS
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Wednesday, February 19th, 2014

[info]cursedmods
you wake up...
Maybe you were just about to be crowned prom queen. Or maybe you were falling asleep in your boring physics class. Maybe you were wreaking havoc on a small town in Virginia. Maybe you were being attacked by walkers.

But now that life has been put on pause. Don't worry, you won't remember anything about your life before this moment anyway. Instead you are being brought to New Orleans, Louisiana where you will be given a new identity with new memories and dropped right into the middle of a brewing supernatural war.
welcome to new orleans.
Welcome to New Orleans. Never been here? It has the charm of Charleston, the rhythm of Memphis, and the anything goes attitude of key west. On second though, the best characterization of the city you now inhabit is to say New Orleans is like, New Orleans - and no place else on earth. Known for it's cuisine, jazz music and old world charm - people automatically tie it to Mardi Gras. However under all the party and the good eats, is a city filled with history, tales of voodoo and chaos. The best way to describe the city is by it's favored phrase: "Laissez Les Bonnes Temps Roulez" which means "Let the good times roll".
something wicked this way comes.
Deep in the heart of New Orleans, there exists a coven. Founded in 1694 by a group of witches who had escaped the Salem witch trials, over the centuries this coven has become deeply rooted in the history of New Orleans (even if most aren't aware of it), and specifically the French Quarter. In an attempt to blend in and hide their use of magic, the original leader -- Douglas Bailey -- acquired a storefront, and in the cellar they practiced. It began as a bakery, but as the shop was handed down from leader to leader (usually though the Bailey family itself), it became many things. Recently, in a parody of it's purpose, Hunter Bailey's grandmother made the space into a magic shop in the mid-1980's and it has stayed that way ever since.

The Bailey family has since the beginning proved themselves to be some of the strongest witches in the coven, and it is not surprising that because of this they have continued to lead the coven for more than three hundred years. The coven itself tends to stay within the confines of descendants of the original members, though every once in a while a new member may be allowed in. In recent decades, certain members have resented the Bailey family's monopoly over the coven and feel that it's time for a change. It hasn't helped that a few were not confident in Hunter's ability to lead in the wake of his grandmother's death. This has led to a split, with another faction forming to try and take over...
Are you ready to be cursed?
Game opens March 1, 2014
premise | rules & faqs | cast list | wanted | holds | apply
(Leave a comment)

Sunday, February 16th, 2014

[info]tsc_mods
Premise Rules Holds App


The Southern Crossing
Archipelago

Every world has a rift. Every individual has a moment when they are on the edge of that rift, at the doorway to another world. It all depends what you're thinking when it opens. "I'm going home!" or "Glad to be getting out of here!" or even simply "Got to go and..." ...and in the blink of an eye you have gone through the rift. But where to?

The Southern Crossing Archipelago is a group of islands that exists somewhere beneath the Southern Cross. Inhabited only by those who have been drawn through the rift, the islands appear to have been inhabited before, but there is no clue as to what happened to those previous residents. Or at least none that's been discovered, or obvious. Did a paradox inside the paradox cause the rift to reopen and take everyone home? Or is something more sinister responsible for their disappearance. There is much to be discovered!

The Southern Crossing RPG is a panfandom, OC-friendly game that is all about your muse/pup/character, writing, exploring character development, plots, plot arcs, and having fun with it! It's a game where all are able to be involved in helping discover the secrets of the Southern Cross archipelago, and have some fun along the way. We welcome plot ideas and suggestions, and give you the opportunity to develop and grow, even canon-update the pups you write (or scribe for!) plus so much more. Drop by and take a look to see if the rift could be opening a door somewhere near you!

The game rating is R+, therefore welcomes applications from players of mature nature, and at least 18yrs of age.

Cast FAQ Scenes Comms
(Leave a comment)

Sunday, January 5th, 2014

Pitboss: A Pan-fandom Game

[info]ex_pitboss130
Pitboss. )
(2 comments | Leave a comment)

Tuesday, December 10th, 2013

The Southern Crossing

[info]tsc_mods
Premise Rules Holds App


The Southern Crossing
Archipelago

Every world has a rift. Every individual has a moment when they are on the edge of that rift, at the doorway to another world. It all depends what you're thinking when it opens. "I'm going home!" or "Glad to be getting out of here!" or even simply "Got to go and..." ...and in the blink of an eye you have gone through the rift. But where to?

The Southern Crossing Archipelago is a group of islands that exists somewhere beneath the Southern Cross. Inhabited only by those who have been drawn through the rift, the islands appear to have been inhabited before, but there is no clue as to what happened to those previous residents. Or at least none that's been discovered, or obvious. Did a paradox inside the paradox cause the rift to reopen and take everyone home? Or is something more sinister responsible for their disappearance. There is much to be discovered!

The Southern Crossing RPG is a panfandom, OC-friendly game that is all about your muse/pup/character, writing, exploring character development, plots, plot arcs, and having fun with it! It's a game where all are able to be involved in helping discover the secrets of the Southern Cross archipelago, and have some fun along the way. We welcome plot ideas and suggestions, and give you the opportunity to develop and grow, even canon-update the pups you write (or scribe for!) plus so much more. Drop by and take a look to see if the rift could be opening a door somewhere near you!

The game rating is R+, therefore welcomes applications from players of mature nature, and at least 18yrs of age.

Cast FAQ Scenes Comms
(Leave a comment)

Tuesday, July 30th, 2013

[info]cedarwellsmod
Maybe you saw it in your dreams. Maybe you've seen something in the paper or heard the name in passing from a stranger. Whatever the reason, you can't help feeling drawn toward it. You don't know why, you just now you need to be there and once you're there, you'll never want to leave. Pack up your car, hop in your hovercraft, start walking, buy your plane ticket, or stick out your thumb...you're on your way. Time to start fresh. Find a job, make friends, get yourself a roommate; whatever you need or want to do. Welcome home. We're glad to have you.
PREMISE | RULES | TAKEN | HOLDS | APPLY | CREDIT

GAME COMMENCED 7/25; ADDS TYPICALLY TAKE PLACE WITHIN 48 HOURS OF APPLICATION RECEIPT.
(Leave a comment)

Tuesday, February 19th, 2013

[info]lw_mods

To Find Yourself, Maybe You Have To Lose Yourself First


You're in a whole new place. Not just a new city or state, not even just a new country. A whole new damned planet. You know you didn't get here on your own. Neither did the people that you're with. You think you know some of them, might have met them once or twice. Do they know you, too? Everything here is strange. The plants, the animals, did that guy have three eyes, or a clever tattoo? How did this happen? What is going on? You need to find answers, and you need to make sure that you're going to survive.

The Universe Is Strange, Can You Adapt?
//LINKS//
Premise // Character List
Mod Journal // Lost World // OOC

(Leave a comment)

Wednesday, June 27th, 2012

When Worlds Collide

[info]crisis_mods

WHEN WORLDS COLLIDE


What happens when worlds collide? When one universe rockets itself into the atmosphere of another? We're about to find out.

We Coexist and Reality Crisis have now joined forces as sister communities! As a result, there is a crossover challenge underway. You too can be a part of that experience!

We Coexist is a sentient organism constructed in the form of a free floating city island, whereas Reality Crisis is set in an apocalyptic world where the very fabric of reality is coming apart. Both worlds will be rocked by this collision. Join us now to get in on the chaos fun!

Anything can happen, and usually does.
//LINKS//
We Coexist Info // Reality Crisis Info
We Coexist Wanted // Reality Crisis Wanted

(Leave a comment)

Saturday, June 2nd, 2012

We_coexist

[info]i_moderate




 
THE GAME

Premise
Rules
FAQ
Locations

 
CHARACTERS

Taken & Held
Wanted
Deceased
Application
(Leave a comment)

Friday, May 4th, 2012

Apps open again!

[info]i_moderate
[info]we_coexist has opened it's doors to applications once again



Come find out





 
THE GAME

Premise
Rules
FAQ
Locations

 
CHARACTERS

Taken & Held
Wanted
Deceased
Application
 
FOR PLAYERS

Directory & Friends Button
Activity Summaries
Pledge
Credit & Soundtracks
(Leave a comment)

Saturday, March 31st, 2012

Welcome to Metro City!

[info]metrocitymods

CAST

HOLDS

WANTED

FAQ

WIKI

RULES






MOST WANTED

BATMAN

LOKI

NICK FURY

ORACLE

SINESTRO
At the end of the world, the stars went dark.

Astronomers were baffled; never in recorded history had so many stars disappeared so quickly. Some thought it signaled the end of the world, some thought it was only just another part of the cycle of the universe, but for all their studies of the phenomenon, an answer always remained out of reach.

And then the world's heroes started to disappear with them, across time, across space, from Krypton to Venus and everything in between. Then the villains. And then one by one regular people turned up missing as well. No farewell notes, no last goodbyes-- it was like the mystery of Roanoke only without even a single word carved into a tree as a clue to where they'd gone.

Our story picks up in a new city, one like those you might remember and yet not, filled with a multitude of unmemorable bodies and now, of late, the disappeared. No-one knows why they're here, what the purpose of this all is, if there is any at all, or even where "here" is, but one thing they do know is they can't leave.

Welcome to Metro City.

MODS | RPG | OOC
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Thursday, February 2nd, 2012

We Coexist - A multi-fandom game

[info]i_moderate
Something is happening at [info]we_coexist. Something big.

Something so big, that when it starts, it will temporarily close off applications.






 
THE GAME

Premise
Rules
FAQ
Locations

 
CHARACTERS

Taken & Held
Wanted
Deceased
Application
 
FOR PLAYERS

Directory & Friends Button
Activity Summaries
Pledge
Credit & Soundtracks



(Leave a comment)

Tuesday, December 20th, 2011

[info]novus_mod

NO VUS

MODSRPGOOC

Premise
Holds
Rules
Apply
Character Directory
Player Directory
Credit
The year is 2200 and New York City is one of five major cities that has survived since the epidemic that wiped out the majority of the United States, however, one would never know that outside the shining city, there is only ruins and miles of desolate terrain. In the mid Twenty First Century Biological Warfare was on the rise and as a result a plague was released, which spread through, not only the air, but the water as well. Within days half of the world’s population was wiped out, but five US cities built shelters, which housed a large number of the remaining population. When they emerge, only those who had been lucky enough to get into the shelters remained.

This resulted in a new beginning.

The remaining cities; Los Angeles, Las Vegas, New York, Chicago and Boston often compete with one another, which has led Novus Initium, the new government of New York, to begin taking people they deem interesting from various works of fiction and integrating them into the city. Some were chosen primarily for their various skills; be that defense, business, art, etc. Everyone has a place there.

Novus Initium are waiting to welcome all newcomers to Ellis Island. All new arrivals are tested for strength, speed and general knowledge. Upon arrival they will find that a chip has been inserted into their forearm for tracking purposes. Novus Initium will also gift each newcomer with a state of the art smart phone before being sent to begin their lives in Novus. While it seems friendly enough, what lurks on the outside might not be as welcoming.

(Leave a comment)

Sunday, November 6th, 2011

[info]papillonmods

MODSPLOTSTHREADSNETWORKOOC

WELCOME TO PROJECT PAPILLON
{an au roleplay experience}





About
Rules
Taken
Holds
Credit
City Map
Wanted
Application
Contact Us
Other Games

You awaken in a room that is devoid of decorations. You are lying on a small cot, a table beside you. Upon the table is a device, similar to that of a PDA. Closer inspection reveals your name inscribed upon the back below an insignia the likes of which you have never seen.

The device is on. On the screen is
a note, written in your native tongue. Once the letter is finished, it disappears and in its place is a map leading you to your assigned housing. The door to the room opens at this time and a computerized voice tells you to exit. The corridor is long and narrow. It deposits you out onto an unfamiliar street. The city is large, the architecture foreign. The door behind you closes and you are left alone.

Feel free to explore. You cannot leave the city but all of your needs will be met. Anything you can want, within reason, can be found here. The locals are mostly friendly and compassionate. Their duty is to make your stay here a comfortable one. After all, you are their guest. You are their responsibility.

You are now a member of Project Papillon.


[[info]projectpapillon is an au, panfandom rp experience; all characters must be au representations of their canon counterparts]




(Leave a comment)

Monday, October 10th, 2011

[info]papillonmods

MODSPLOTSTHREADSNETWORKOOC

WELCOME TO PROJECT PAPILLON
{an au roleplay experience}





About
Rules
Taken
Holds
Credit
City Map
Wanted
Application
Contact Us
Other Games

You awaken in a room that is devoid of decorations. You are lying on a small cot, a table beside you. Upon the table is a device, similar to that of a PDA. Closer inspection reveals your name inscribed upon the back below an insignia the likes of which you have never seen.

The device is on. On the screen is
a note, written in your native tongue. Once the letter is finished, it disappears and in its place is a map leading you to your assigned housing. The door to the room opens at this time and a computerized voice tells you to exit. The corridor is long and narrow. It deposits you out onto an unfamiliar street. The city is large, the architecture foreign. The door behind you closes and you are left alone.

Feel free to explore. You cannot leave the city but all of your needs will be met. Anything you can want, within reason, can be found here. The locals are mostly friendly and compassionate. Their duty is to make your stay here a comfortable one. After all, you are their guest. You are their responsibility.

You are now a member of Project Papillon.


[[info]projectpapillon is an au, panfandom rp experience; all characters must be au representations of their canon counterparts]


(Leave a comment)

Thursday, August 18th, 2011

[info]gothamcitymods
Premise for [info]gothamcitymods





It started, as so many things in Gotham do, with a bang. Shortly after the eclipse an explosion rang out in Arkham Asylum's west wing, kicking up dust and setting free more than a few madmen. When the smoke cleared a single woman in a jester's outfit stood upon the fallen debris carrying a gun. She demanded one thing and one thing only: the Joker's release. With a multitude of madmen on her side the woman managed to overpower the guards and set Gotham's most feared villain free. He didn't thank her. He didn't rush into her arms or fulfill any of the romantic fantasies that had been playing in her head. Instead, he demanded the release of a man named Schiff and proceeded to turn what was left of Arkham's west wing into a blood bath.



The trio escaped but not before gaining the attention of Arkham's Head of Security, Aaron Cash. A large fearsome man, Cash had managed to bring a sense of order to the Asylum even if his methods were a little heavy handed at times. Inmates had learned to fear and respect the man because crossing him was something of a death wish. Only the Joker had ever dared to cross him and had been dragged back to his cell with broken bones. As the trio ran it appeared as if their escape would be cut short. Cash was closing in on them with an intent to kill. Just as his hook made contact with Joker's jumpsuit the Clown Prince of Crime threw out his hands and Cash vanished without a trace. It didn't take long for Joker to piece together what had happened. He may not have understood the logistics but what fun were facts? He had power and with that power he would turn Gotham into his playground.



His first order of business was to rid Gotham of all it's old, boring citizens and fill it with newer, more exciting, more interesting ones. He began to pull men and women from various fictional worlds into his own. To make sure none of his new toys could out (or that the hundreds of other super humans couldn't get in) he set up a barrier around the city, closing it off from the rest of the world.

LINKS


PREMISE & RULES & APPLICATION & CHARACTERS & RESERVED & CREDIT
(Leave a comment)

Sunday, March 6th, 2011

Opening As Soon as We Have Two More Players!

[info]metropolis_mods
Everyone knows the government keeps secrets. What's really in Area 51? Who really shot JFK? Where is Hoffa really buried? In 2006, another secret, another source of conspiracy theories, was born.

Six scientists combined their ideas and expertise to create clones of real people. These clones were then implanted with memories and personalities, even abilities, of people from other dimensions, fictional characters to us, and then released for observation into an elaborate underground city.

The clones don't know that they're clones; their memories are altered to know only the things their scientist creators want them to know. Scientists and students from universities all over the world are welcomed to the secret facility on a strict recruitment basis to study the daily lives of these clones as family members, friends and associates.

Will you be a clone, forced to choose between ignorance and knowledge, or will you be a scientist, trying to study the clones while maintaining the secret of the city?
HOLDS | PREMISE | RULES | APPLY | CHARACTER DIRECTORY | CREDIT
(Leave a comment)
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