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Paradiso — an oc-friendly panfandom game |
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The RPG MODS LOGS COMMS OOC Directory Premise Setting Rules F.A.Q. Apply Taken Holds Wanted Contacts Mod Drop Box |
You awaken to the sweet smell of flowers and the tang of ocean salt in the air. The sun is shining and it's a beautiful day! You and your fellow arrivals have been chosen to create your own civilization on the island of Paradiso by the Powers That Be. You might feel just the slightest bit dizzy and fuzzy; your memories have been altered in such a fashion that you believe you've volunteered for this project. You'll arrive with the clothes on your back and whatever you happen to have on your person at the time; the first arrivals will also have a few helpful tools to start, but on the whole, your job on the island is to build your society from the ground up. Don't try calling out to friends and family — why would you? You've volunteered, so of course you've already let them know you'll be unavailable for the foreseeable future — because you're on a whole new planet. Good luck getting that cell phone to work. While you're here, you'll be expected to build shelter for yourselves. You'll need to hunt, gather, or garden to acquire food and there are plenty of freshwater lakes on the island for water. If you want more than the outfit you're currently wearing, you'll have to make new clothes. You'll be living off the land. ...it might be easiest if you all work as a team. No laws, no leaders, no religion; what kind of society will you help to build? Welcome to Paradiso. We're looking forward to seeing the new world as built up by you. Paradiso is an oc-friendly panfandom game set in the middle of a social experiment being conducted by powers unknown in an attempt to re-establish civilization. Characters will be awaken on the island and will have no initial access to a steady food supply, electricity, hot water, or any other creature comforts; they will need to build, maintain, and expand their own working society with the supplies they can find and the skills they possess. It is an adult-themed game that may have adult situations and occasional mod-prompted plots. |
GAME BEGAN ON 12/12/2014. Join today»»» |
paradiso |
You awaken to the sweet smell of flowers and the tang of ocean salt in the air. The sun is shining and it's a beautiful day! You and your fellow arrivals have been chosen to create your own civilization on the island of Paradiso by the Powers That Be. You might feel just the slightest bit dizzy and fuzzy; your memories have been altered in such a fashion that you believe you've volunteered for this project. You'll arrive with the clothes on your back and whatever you happen to have on your person at the time; the first arrivals will also have a few helpful tools to start, but on the whole, your job on the island is to build your society from the ground up. Don't try calling out to friends and family — why would you? You've volunteered, so of course you've already let them know you'll be unavailable for the foreseeable future — because you're on a whole new planet. Good luck getting that cell phone to work. While you're here, you'll be expected to build shelter for yourselves. You'll need to hunt, gather, or garden to acquire food and there are plenty of freshwater lakes on the island for water. If you want more than the outfit you're currently wearing, you'll have to make new clothes. You'll be living off the land. ...it might be easiest if you all work as a team. No laws, no leaders, no religion; what kind of society will you help to build? Welcome to Paradiso. We're looking forward to seeing the new world as built up by you. Paradiso is an oc-friendly panfandom game set in the middle of a social experiment being conducted by powers unknown in an attempt to re-establish civilization. Characters will be awaken on the island and will have no initial access to a steady food supply, electricity, hot water, or any other creature comforts; they will need to build, maintain, and expand their own working society with the supplies they can find and the skills they possess. It is an adult-themed game that may have adult situations and occasional mod-prompted plots. WE OPENED ON 12/12/2014. APPLY TODAY! |
premise rules faq |
application taken holds wanted |
setting contacts mod drop box |
you wake up... |
Maybe you were just about to be crowned prom queen. Or maybe you were falling asleep in your boring physics class. Maybe you were wreaking havoc on a small town in Virginia. Maybe you were being attacked by walkers. But now that life has been put on pause. Don't worry, you won't remember anything about your life before this moment anyway. Instead you are being brought to New Orleans, Louisiana where you will be given a new identity with new memories and dropped right into the middle of a brewing supernatural war. |
welcome to new orleans. |
Welcome to New Orleans. Never been here? It has the charm of Charleston, the rhythm of Memphis, and the anything goes attitude of key west. On second though, the best characterization of the city you now inhabit is to say New Orleans is like, New Orleans - and no place else on earth. Known for it's cuisine, jazz music and old world charm - people automatically tie it to Mardi Gras. However under all the party and the good eats, is a city filled with history, tales of voodoo and chaos. The best way to describe the city is by it's favored phrase: "Laissez Les Bonnes Temps Roulez" which means "Let the good times roll". |
something wicked this way comes. |
Deep in the heart of New Orleans, there exists a coven. Founded in 1694 by a group of witches who had escaped the Salem witch trials, over the centuries this coven has become deeply rooted in the history of New Orleans (even if most aren't aware of it), and specifically the French Quarter. In an attempt to blend in and hide their use of magic, the original leader -- Douglas Bailey -- acquired a storefront, and in the cellar they practiced. It began as a bakery, but as the shop was handed down from leader to leader (usually though the Bailey family itself), it became many things. Recently, in a parody of it's purpose, Hunter Bailey's grandmother made the space into a magic shop in the mid-1980's and it has stayed that way ever since. The Bailey family has since the beginning proved themselves to be some of the strongest witches in the coven, and it is not surprising that because of this they have continued to lead the coven for more than three hundred years. The coven itself tends to stay within the confines of descendants of the original members, though every once in a while a new member may be allowed in. In recent decades, certain members have resented the Bailey family's monopoly over the coven and feel that it's time for a change. It hasn't helped that a few were not confident in Hunter's ability to lead in the wake of his grandmother's death. This has led to a split, with another faction forming to try and take over... |
Are you ready to be cursed? |
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Premise • Rules • FAQs • Taken and Held • Wanted |
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Maybe you saw it in your dreams. Maybe you've seen something in the paper or heard the name in passing from a stranger. Whatever the reason, you can't help feeling drawn toward it. You don't know why, you just now you need to be there and once you're there, you'll never want to leave. Pack up your car, hop in your hovercraft, start walking, buy your plane ticket, or stick out your thumb...you're on your way. Time to start fresh. Find a job, make friends, get yourself a roommate; whatever you need or want to do. Welcome home. We're glad to have you. |
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