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The Flying Dutchman [09 May 2011|01:07pm]
a panfandom au rpg
Welcome to The Flying Dutchman, Davey Jones' locker for all lost souls. At a crucial moment in your character's history, the universe split. Destiny went its merry way and your character got stuck in a time rip on a luxury cruise ship staffed completely by ghosts. The ship's unplottable. The amenities are free. There are others like you, all trying to get home. So you can either enjoy yourself, or waste your unscheduled vacation worrying yourself over a way to get home. The choice is yours.
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[09 May 2011|02:51pm]


HELD || TAKEN || RULES || FAQ || [info]silveragemod


It’s New York 1962, and while the thriving city has plenty of it’s own unique residents, new people are showing up every day.

And some of these people? Well, they sound downright crazy. The citizens of New York are perfectly used to the super powered humans, and vigilantes that patrol the skies, but the confused, oddly dressed people, showing up and talking about telephones that fit in their pockets, something called the “internet”, and a Black president strike everyone as a little odd. But if the natives are confused, the new arrivals are even more so. Many of them claim to be from the future, and even those who can tell you with a straight face that it’s 1965 still say they’re not from this world.

There’s nothing anyone can do about it --though it’ll take some longer to realise that than others-- and eventually everyone has to accept that they’ll just have to make the best of it. While everyone else worries about the nuclear missile crisis, the Russians, and the Cubans, New York’s newest residents have something far more odd to worry about.

[info]silverage is a multifandom game set in a 1962 New York City where characters of all types will be forced to interact together in a world that, in many cases, is not their own. Everyone seems to have their own theory as to why they've ended up there, but no one's yet been able to find their way out. Forced to adapt to a new city and a different era, your characters will have to build new bonds and forge new alliances and friendships in order to survive their new lives.

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