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[22 Jan 2011|01:41am]
The world could not account for the spike in unexplained phenomenon in 2009. Whole towns turned against one another, hail the size of tennis balls mingled with lightning-storms-turned-infernos, hurricanes in places there'd never been hurricanes, earthquakes, terrorist attacks, and the list went on in such a short time. The religious grew louder, believing it to be a sign of the apocalypse, but they never really knew just how right they were.

May 2010, Detroit. Sam Winchester, separated from his brother Dean since September of the previous year, finally tired of his burden and invited the Devil in to stay, and that's when things really got weird. Within hours, Detroit was decimated, and the government could only point to such a wide-scale terrorist attack that martial law was eventually declared.

The virus, later revealed by its victims, is called Croatoan and all of those tainted run rabid, murdering and infecting anyone they come across who has not been infected. As the spread of the disease gets worse, the president does the unthinkable, bombing whole cities and plugging up routes to stop the spread of the disease and dooming those few survivors. Hope seems to have abandoned Earth.

News of Camp Chitaqua in South Dakota filtered through the survivors' grapevine and people began to flock to it like mecca. Craving safety, they even manage to put up with its gruff, unapologetic leader, Dean Winchester. No one is sure where the Rifters came from - or how - but they started turning up in 2011 near the perimeter of the camp. Most aren't here for long - they vanish without a trace one day - and those left behind have to weather illness, injury, Croats, and the impending sense of dread that inevitably comes when they realize they've missed the Rapture. Life is hard, and everyone has a job to do, but it beats the alternative and maybe you'll get lucky enough to be reunited with long-lost loved ones.

RULES | TIMELINE | TAKEN CHARACTERS | HOLDS | APPLY
MODS | NETWORK | LOGS | OOC
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[22 Jan 2011|10:16am]




:: GAME START DATE: January 16, 2011 ::
:: GAME STATUS: ACTIVE ::


"Let me tell you about the Nightside, Joanna. They call London the Smoke, and everyone knows there's no smoke without fire. The Nightside is a square mile of narrow streets and back alleys in the centre of city, linking slums and tenements that were old when the last century was new. That's if you believe the official maps. In practice, the Nightside is much bigger than that, as though space itself has reluctantly expanded to fit in all the darkness and evil and generally strange stuff that has set up home there. There are those who say that the Nightside is actually bigger than the city that surrounds it, these days. Which says something very disturbing about human nature and appetites, if you think about it. Not to mention inhuman appetites. The Nightside has always been a cosmopolitan kind of place.

It's always night in the Nightside. It's always three o'clock in the morning, and the dawn never comes. People are always coming and going, drawn by needs that dare not speak their names, searching for pleasures and services unforgivable in the sane, daylight world. You can buy or sell anything in the Nightside and no-one asks questions. No-one cares. There's a nightclub where you can pay to see a fallen angel forever burning inside a pentacle drawn in baby's blood. Or a decapitated goat head that can tell the future in enigmatic verses of perfect iambic pentameter. There's a room where silence is caged, and colours are forbidden, and another where a dead nun will show you her stigmata, for the right price. She didn't rise again after all, but she'll still let you stick your fingers in the blood-caked holes, if you want.

Everything you ever feared or dreamed of is running loose somewhere in the shifting streets of the Nightside, or waiting patiently for you in the expensive private rooms of patron-only clubs. You can find anything in the Nightside if it doesn't find you first. It's a sick, magical, dangerous place. You still want to go there?"
- The Nightside, as described by John Taylor in Something From The Nightside.

[info]nightsidemods is a panfandom game set in this strange and magical place. Characters from other fandoms arrive through Timeslips and appear in the oldest bar in the world, Strangefellows. Can they survive their journey in this magical world long enough to get home? Or will they be stuck forever in the world of eternal night? John Taylor's on the job investigating this strange occurence, and if anyone can fix it, it's him. You just might have to wait a little while.

Navigation.
[info]nightsidemods | [info]streetofthegods | [info]strangefellows | [info]londiniumclub | [info]thenighttimes

premise. | faq/drop box. | taken characters. | held characters. | wanted characters. | application. | rules. | friending button & contact list.
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[22 Jan 2011|10:37am]


BEGINNINGS


Supernatural Beginnings
Supernatural Beginnings Net
Supernatural Beginnings OOC
Supernatural Beginnings Plots


Premise
Taken Characters
Held Characters
Rules
FAQ
Application
Dropbox
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