June 26th, 2013


[info]themiserychick in [info]modcooperative

Looking for co-mods!

Hey there!

I'm Crystal, and I'm looking for help with setting up and running an HP next-gen game in which students are temporarily re-sorted into another house in the name of house unity, forcing students to share dorms and common rooms with students outside of their old house.

I need two mods, a general mod and a plot mod. Both would help me with setting the game up and we'll all bounce ideas off of each other, but there are more specific jobs for each:

The general mod will be doing the same things I will- reviewing apps, updating lists, managing holds, etc. Basic mod stuff.

The plot mod won't be required to help with the general running of the game once we've got it together, but instead will be in charge of gamewide plot, both day-to-day plot as well as major events.

Previous modding experience isn't a requirement, but is a big plus, as are graphics and coding skills.

If anyone's interested in either modding position or has any questions about it, you can reply here or email me at themiserychick123@gmail.com

[info]walkabout in [info]modcooperative

To move or not to move?

I'm a co-mod of a long-running (extremely long running - we're in our 10th year!) X-Men Movieverse game that is currently on Livejournal. Due to various reasons, we're discussing the possibility of moving the game to another journal platform, such as Dreamwidth. This would be a HUGE move on our part, and we're wanting to gather all the information we can before we look at an actual player vote.

So, dear fellow modlies, those of you who have migrated a game from LJ to another system, how was it? Good and bad points, please. Did you lose players? Gain players? Was it worth the hassle or did the game die as a result of the upheaval?

(for reference, while we're a small game in terms of players [39 players with 67 characters], but we have a huge amount of prior history and associated links and journals ([the wiki might give you an idea]. Such a move would be a lot of work for us and we want to be sure it's worth it.)