. And with these changes, the magic that runs across the whole land is still unstable - it needs help, and here is where you come into play. You have left your own world, and now find yourself in these new islands
, a mysterious location under the name of Miracle Country. Peaceful looking enough, quiet and with the cozy atmosphere of an old fashioned, small town, you might find it quite unremarkable aside from the large WELCOME
paper signs now hanging from many buildings and even some trees around... if it weren't for the bunnies.
, silent messengers of this place will meet up with every new visitor and hand over a small, empty jar
, which has a letter attached to it. The letter contains a short message
explaining your visit - you are here to help this world, and your own, with the actions you take during your stay.
On the back of the note, there's another thing written down - you might've noticed the small, black Mokona
-shaped brooch now attached to your clothes (or fur, perhaps?). This brooch will slowly change colors, and once it's fully white, you will go back home. That's right - your arrival is a short-lived one, and you're only here for a brief visit. Better make the best out of it.
You might want to look around for other residents for help - you'll find the ones who live here on a more permanent basis, and those who have just arrived just like you. You'll find that plenty will be busy, as the Usyagi have set out several tasks for people to complete, but perhaps you can manage a chat with someone while they take a break, or simply join in and help. You are
here to aid the world, afterall.
Initially, the tasks are quite simple; there are tents to put up for those who haven't found a place to stay, or wish for a more private location: the dome houses and cabins are rather limited, but the old school building has been prepared to be used as a makeshift hotel for the time being, with several beds set up on its various classrooms. You might wish to simply grab a tent and get yourself settled in a more secluded spot, or join in with others at the school, or bug someone to allow you to be their roommate for a while.
Later in the day, there will be large tables set by the lake, as well as several grills and even one very large pot, all ready to be used for meals throughout the day. And what to prepare? You can head to Wooltar Island
for crops, eggs, milk and others, or hit up the forest to hunt some game, fish by the lake or even go all the way down to the beach for it. Or pester others to get you ingredients, if that's more your style.
Later in the evening, the grills will magically be replaced by small bonfires, so even if you've been off exploring the place, you might want to come back by the lake and relax for a while, enjoy the sight of fireflies fluttering around and start getting ready for the night - if you didn't bother with any of the preparations earlier, you might want to take this opportunity. It's another good chance for collaboration, another chance to earn some good candy for your jar; unless of course you didn't take the message too seriously, or aren't keen on believing strange flying bunnies about anything.
The jar, at least, does work as it was said - you'll notice candy start to add up if you help others and collaborate. You might want to test it further - the bazaar is open during these days, so you can purchase certain things, maybe get a change of clothes, try and obtain a new weapon if yours is lost - should you wander off too deep into the forest or the sea, or even underground, you'll realize you might need it with you. The different shops and facilities across the land also take the strange magical candy in these jars. You could try and do good deeds on purpose to see its effect... or do bad ones, perhaps. The message never said you had to be good
, right?]🌸[[OUR 4TH WALL EVENT BEGINS!! All info & the place to report good and bad actions HERE. Go here for a list of visitors!]]