Event 1
Greetings and salutations. Welcome to Event 1.
Beginning oh NOW the next time your character steps through a doorway he/she will find themselves walking through an automatic set of glass doors into the foyer of a 1940s style hotel. There will be someone there to meet them. The rest will be revealed in game play.
I will be setting up the intro post which will be a log style which will begin with the person meeting your character in the foyer. Please start a new thread (i.e. Leave a Comment) for your interaction with this person.
Time? Is nebulous. Such a fluid thing. The Egyptians saw time as a set of circles instead of linear. Crazy bastards. What does this mean? Don't worry about those pesky game days equaling three or seven real time days. For this event watches stop upon entry into the foyer. There are no clocks. There are windows but they cannot be seen through. Looking through them would be like looking into some sort of psychedelic oil/light show moving slowly through shades of red, black/grey and blue.
You cannot leave. The end. Walking through an exit brings you right back into the foyer where you will be met by your host. Trying to smash a window results in extremely flexible glass that returns to its rigid state when it isn't being abused. You get the idea. In other words, y'ain't goin' nowhere until I says so.
Calm down. No one's going to die. You can be injured, however. Keep that in mind. Any weapons that you walk in with will be missing as soon as you cross the threshold.
Questions? Hit me.
~PBM