[Perfect. He didn't want an obvious advantage. He wanted to start this off fair and square.
It was a good course... twisty. And video game race cars never really reacted the way real cars did. The steering always felt weird and the pedals often were full on or full off. Though, this system seemed to have a good feel to it... closer to real than some he'd played. That was good, too.
He'd picked a drift car, setting it into slides around sharper corners and counter-steering to keep his lines. Plus, it was flashy and a good way to show off. This was stuff he didn't mind showing off for.]