[Action | Open] [There's no less comfortable situation for a spy then to have no information, but it happens to everyone sooner or later and you either learn to deal with it or you get killed quickly. In the absolute worst case, like this one, your captors have an impressive amount of intel on you already. Only one reason they'd offer that upfront: to demonstrate that they're holding all the cards.]
[After waking up in his orange jumpsuit and with several injuries from the blown bomb at his front door, Michael's training took over. He hid out in one of the empty buildings and tried to piece things together, laid low and listened in on the network for the better part of the morning. Read all the available documentation, memorized the map. He also found a screwdriver that would do fine as an improvised weapon, then slit the inside of his pocket and tied it to his leg, concealed but easy enough to get to if needed. Checked the walls for phone wiring and came up empty.]
[He weighed his options. This all seems pretty advanced as setups go, but he wouldn't put anything past Carla.]
[But he's not going to get anywhere in an empty building; best to chat up these alleged "inmates" and figure out what's up. He hadn't bandaged his injuries yet, having had other priorities, and decides not to -- that plus the orange outfit will probably encourage people to be extra helpful.]
[Holding his injured left arm close to his body, Michael stumbles out into the street. His head is bleeding and he looks a mess -- like he just jumped off a balcony and landed on a car, in fact. He approaches the nearest person, sizing them up and watching for nonverbal queues.]
Hey... what happened? Where am I? [Playing disoriented works with his head wound, and should hopefully inspire some pity.]