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Liberi Superum Plotting Comm

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[06 Sep 2014|09:23pm]
When the game opens, Jill and I discussed the idea of doing like a 'start of term' or 'end of summer' party/barbecue type deal. This will give everyone a chance to throw in their characters and mingle while getting to know the players and their writing styles also.

As far as game-wide plot is concerned, I'm still working on a few ideas. I'd love to hear any thoughts/suggestions you might have! I want this to be a very open game, where every player feels able to come up with direction, so don't be shy!

My first thought for long-term sub plots is to have mini-quests/training missions every so often. In the books/movies, the characters go on big quests that will stop world-wide destruction or evil or whatever, but I think there should be smaller things to keep everyone occupied too. It will be an opportunity for different characters to mingle, as I want to put together training teams for these practice missions. Small quests and training also give opportunity for development and for us to abuse our characters in small ways (which we all know we like to do!)

Thoughts?

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