For over four hundred years no one had dared defy the man they called The Father to end the secrecy which plagued not only the vampires but all of the supernatural races. The Twelve Families had done as their Father had requested and kept themselves to the shadows, ensuring that the humans never looked too closely and so they survived, living in plain sight.
But peace never lasts and shadows wear thin in the end when a new era starts to dawn in the form of a new group whose beliefs are that they should be the ones on top, that it is their time now and not the humans.
Bloodlines takes place all over the world, with some focus on New York City, or at least in the beginning. In each major city there is a door way which allows passage to supernaturals so long as they are willing to offer up the blood price.
As stated there are twelve major vampire families and the story and power behind each one is open until they are picked up by a player. The only thing we have picked are the names so that play can begin without every family being picked up before hand. The "taken" names will be in bold and there will be a link to their family information.
Talbot
Bellisaro
Blythe
Varlow
Tallis
Mercier
Hartigan Thorne - energy feeding - info coming soon
Valin
Sato
Wyatt
Moreau
The world doesn't only have vampires but werecreatures (wolves, big cats etc.), witches and humans. Packs (or Prides) and Covens are both welcome. Other races made be added in the future depending on the decisions of players.
race information.
vampires
• Pseudo-Immortal.
• While Vampires are able to go out in the light they’re severely weakened by it especially during the middle of the day and most tend to avoid it.
• While they’re immortal they can be killed if enough damage is caused to the body. Decapitation and fire are usually the best ways to go.
• They must feed regularly, usually around 3 to 4 times a week otherwise they find it very difficult to pass as alive. They tend to be pale/cold to the touch and have no pulse which makes it difficult for people to think of them alive when they get close.
• Any vampire can sire a child. Generally the vampire first feeds from the child before the child is given the blood of the vampire. Some say its a virus, some say curse, others say magic. Whatever is in the blood of the vampire causes a form of death which the child would wake from around 12 hours later. Each vampire goes through a different process - if the transformation is welcome then it is as easy as sleep, if it isn’t then the process is generally very, very, very painful. During this time a bond is formed between sire and childe, sometimes a very weak thing if the sire is not present but it is something which can be very strong if the vampire is present not only during this process but after.
• They are unable to touch anything holy so long as whomever is holding or using it to ward them away holds the same belief. They do find it painful to be in the presence of holy objects and it often feels like an irritant or burn which gets more intense the longer they are exposed.
• They’re much stronger than an average human and have heightened speed, reflexes and senses.
werecreatures
• All werecreatures are highly influenced by the moon and generally need to turn during the full moon. As they grow older it is possible to put this off but they do find it very, very difficult and very, very painful. They can change at will during any time of the month, they don’t need the moon to do it but the moon calls the animals forth. Younger wolves often find it harder to keep control and will not be able to call forth their animals at will.
• Werecreatures are either born (there is a higher birth rate between were/were couples) or created. In order to create a were the human must be savaged close to death or blood/saliva mixed when close to death. The general thoughts are that the animal side of things kick in to save whomever it is. As mentioned weres can give birth however it isn’t vastly common and tends to stick within established families already. A were!male and human!female are able to reproduce but there is only a small chance that they would be were.
• They do not like silver. It causes burns and if exposed to the skin for too long will scar badly.
• Were animals tend to stick to obvious types: wolves and big cats (lions, tigers etc.) being the most obvious of these however there is also bear, coyotes, foxes and certain birds (Eagle, hawk etc.). These are a little bit more rare especially birds.
• They have slightly lengthened life spans though they’re certainly not immortal and can live around 20 to 40 years longer.
• They have a great healing factor with small/minor wounds healing in a few hours with minor breaks in a day or so. The bigger the wound the longer it takes but it is never the same length it would be as a human. Silver takes the longest to heal.
• Much like vampires they have heightened senses, speed and strength.
witches
• Somewhat similar to Gifted humans in that they all have an innate gift, something which comes easily to them whether it is kindling flame, working with healing, flying, walking through shadows. What makes them different - and thus more powerful - is the rest of the stuff they can do.
• All witches (unless there is some sort of magical interference) are able to work with magic and make spells. How they do spells differs from witch to witch. Some work with words, some with shapes and vigils, some with runes and others with candles and writing. There are, truthfully an infinite number of ways and each one is very personal not only to the witch but the family to whom they belong.
• There is no way to become a witch, they are born and it is never a random occurrence.