Nov. 20th, 2010 at 6:22 PM
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Wars are often fought, and often forgotten, and on Arbas al Uat this is not simply a fact of life, but life itself. Pulled away from worlds, families, and missions they do not remember, twenty teams of Blanks fought against each other. They made alliances and enemies, killed and died, and in the end one team stood victorious over the rest. They were returned their memories. They were returned to their homes. That was eleven rounds ago. At the start of the twelfth round of the War, only nine teams yet remain. Once again they have forgotten everything but the fleeting sense of camaraderie with their own team, and the instilled distrust of all others. This is War, after all, and even without recollection of the previous eleven rounds, they tire of the endless loop. Fight, steal, deal, survive, and always always try to get ahead. To be better means to escape. The best teams won early, and escaped long ago, but now to be the best of the worst still means a chance at freedom. At home. | ||||
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PREMISE | RULES | FAQ | CAST LIST | HOLDS WANTED | APPLY | RACES | WORLD INFO FRIEND ALL | PLAYER CONTACT The pirate leered evilly at the hapless hero in the cell, who groaned in response. The hero looked desperately around for anyone who might be of help. He was alone. The pirate grinned, and pulled out a dagger. The hero looked around for cover. There is none, so he backed up against the wall, praying that the pirate didn't have the key. The pirate didn't, but unfortunately he also had an excellent arm. Excruciating pain overwhelmed all of the hero's senses, as he sunk to the ground, the dagger embedded in his chest. Next time, he'd have to remember not to insult the man's mom. It was obviously a terrible tactical strategy. His last thought was about how very much he wished the internet had been invented here so that he could look up things like “diplomacy” or “gypsy curses.” He was desperately trying to recall something from his psychology class when his heart finally stopped, and everything went black. Sunlight streamed through the stable window, and the hero blinked a bit before sitting up to find a man with a pitchfork staring at him. “Did the wizard send ya?” the man asks accusingly. The hero buries his face in his hand. Oh no....Not again..... GAME OPENS WITH 15 CHARACTERS |
Echo Point MODS RPG OOC Network Directory Taken Premise Rules Holds Apply Newcomer's Guide FAQ Residences Most Needed Characters Any and all! |
Once upon a time, in a land far, far away, two minor deities gave birth to a daughter. Unfortunately for them, their daughter had a remarkable skill - she could compel the deities around her into doing her bidding, simply by speaking a command. This, of course, couldn't be allowed to stand, so the gods and goddesses did the only thing they could - they banished Lizzy to a desolate corner of a deserted planet, leaving her alone in Echo Point. She didn’t have to be alone. She was a goddess, after all. So Lizzy began to reach across time, space, and reality to draw some friends for herself. At least, they were meant to be friends. Her voice had a little more power than she’d realized with mortals, and her first ‘friend’ wound up being a slave. Lizzy realized this really wasn’t a bad thing. So she began to draw in more people until she had herself a little society. While she wanted them to build her an empire, she realized they’d have to build their society first. So she appointed some leaders and pointed them at the ruins of the former civilization, and they began to rebuild it. Time wore on. Lizzy didn’t age, but her slaves did. Eventually, the first wave of them died, leaving her alone once more in an otherwise fully functioning world. There was power, primitive though it was. Plumbing, fire, shelters with sturdy walls and functioning doors. There was a place to put all her slaves, but no more slaves. So once again, Lizzy began to reach across time and space and reality to gather the next wave … |
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Opening March 15 or 10 apps |
·Application ·Taken/Held PBs ·Cast ·Rules ·FAQ's ·Wanted Ads ·RPG ·OOC ·Mod Journal Imagine being the only survivor of a disease that kills every member of your family, that kills lovers, strangers, friends, nearly everyone you've ever met. You are among the lonely few to live and now you must start over in a strange new world where everything that was once safe and familiar is now strange and dangerous. Set in the present day, Survivors focuses on the world in the aftermath of a devastating virus which wipes out most of the world's population. What would we do? How would any of us cope in a brave new world where all traditional 21st Century comforts - electricity, clean running water, advanced technology - have disappeared? These are the questions faced by the bewildered but resilient group of survivors at the centre of the drama. It is an opportunity for new beginnings, but with no society, no police and no law and order, they now face terrible dangers - not just the daily struggle for food and water but also the deadly threat from other survivors. ~*~*~*~*~*~ Two groups battle to find each other; cling to the hope of finding others alive...and above all, to survive. Nowhere to hide, do you stay human and try and retain a sense of civilisation, or do you retreat into barbarism and leave your humanity behind? Choose your group, one in central London, one travelling back to the capital from North Kyme in Lincolnshire. ~*~*~*~*~*~ START DATE: We're hoping to start sometime between Saturday 6th - Wednesday 10th March. IMPORTANT: Please read ALL information in the Mod Journal before applying. PLEASE NOTE: Some content is not available as of yet, please keep a check for updates to information sections. Any queries or questions fill free to email at: survivorsmods@gmail.com or PM the Mod Journal |
Layout profile code thanks to ReversesCollide |
Welcome to Eventide, a small town on the outskirts of the state of New York. Eventide is a peaceful sort of place, full of family houses, cozy apartments, pubs where they show Sunday night football, parks, and good schools. Oh! And it also happens to be the location of Imperial, a clever little second hand shop owned by a kind old woman named Matilda Craft. At least until poor old Matilda disappeared in the February of 2008…. Things haven’t exactly been the same in Eventide since Matilda’s disappearance caused Imperial to close down. Strange occurrences have been going on in Eventide, sometimes general and sometimes to individual people. There have been claims about unusual wild life being glimpsed in the neighborhoods. The strangest thing of all is the unusual invitations that have been sent to the homes of certain individuals. THE TRUTH; Matilda Craft was no regular old shopkeeper. She was a witch; And in the world known as The Craftlands she was known as Lady Daltima, The Craft Queen. Since the beginning of time The Craft Lands have existed; an unknown realm separated from the Earth we know, where magic and spells and mythical creatures really exist. Since its beginning The Craftlands have been ruled by The Craft King or Queen. And now it is time for a new ruler. Somehow Matilda has sent out invitations to select individuals of our realm, inviting them to compete for the chance to become the next Craft King or Queen. But these Candidates' jobs will not only be struggling to obtain this position, but they are also the only ones who can recapture the wild Spells and strange creatures that have been escaping The Craftlands into Earth. Only they can still the trouble and violence that has been brewing in The Craftlands. Her Majesty, Queen Daltima of the Craftlands, formally invites you to the town of Eventide, New York and the shop Imperial, where your destiny waits for you . . . How will you respond? |