The year is 1904. The second industrial revolution is sweeping the Muggle world, and machines are accomplishing feats only wizards could once perform. Goblins have control of Gringotts, centaurs are plotting assassinations, and vampire hunts are in full force. Colonists are returning from the Far East, Africa, Arabia, Oceania, and the Americas with new ideas and foreign magics. Muggle populations are expanding into wizarding areas, and more Muggleborns than ever are attending wizarding schools.
It is up to you, as a professor at Hogwarts, to decide which changes to embrace, and which might endanger the magical world.