July 13th, 2018


[info]themetagame
[info]insane_games

[info]themetagame
[info]insane_games

[No Subject]


[info]themetagame
[info]insane_games
THE META GAME
NAVIGATE the meta game
There is a theory. A theory which states that all fiction has a basis in fact. That no idea is entirely original, but simply a divine glimpse into an alternate reality. A secret world, where legends live and breathe.

This theory is not just a simple idea, but fact. And only a small percentage of the human population will ever glimpse beyond the veil. The veil between our world as we know it, a façade that has been so carefully constructed to keep humans safe, and the true world. The Metahumans see the world as it truly is. And they are its guardians.


The Meta Game is an original superpower game, in which all characters have undergone an awakening, becoming metahuman. In this universe, there is a secret organization - referred to only has the Agency - that keeps tabs on all metahumans and preternatural activity. In this world, everything is true, and nothing is impossible.

Upon an individual's awakening, they are recruited into the Agency and offered a deal. Have your newfound powers and memory wiped, and safely return to your old life unchanged - or, embrace evolution and join the Agency. As a member of the Agency, your entire world opens up. The secrets of the world's legends are at your fingertips; an endless supply of knowledge for you to study to your heart's content. Money, more money than you have ever dreamed of. Luxury, travel, and of course, power. You are given a shortcut to devoting your life to whatever it is you've always dreamed of. But in exchange, you agree to become a guardian, and fight to protect the world from things the average human is incapable of facing.

When zombies rise in a Louisiana bog, it's you fighting on the frontlines. When aliens harass cattle in the English countryside, you're on clean-up duty. Some poor archaeologist has triggered the wrath of an Egyptian mummy's curse? It is your duty to send him back to the afterlife where he belongs. You will face creatures of every mythology, and stand triumphant. Thanks to you, the human world will never know how close they come to a new apocalypse each and every day.

It can be a thankless job, but hey. It's a living. And at least you don't pay taxes anymore.

[info]junctusmods
[info]insane_games

[info]junctusmods
[info]insane_games

[No Subject]


[info]junctusmods
[info]insane_games
JUNCTUS
About Junctus
This year, Crosshaven Community Centre opened its doors to magical and muggles members alike. Located in the heart of Godric's Hollow, this unassuming building plays host to community clubs both new and old. First and foremost, Crosshaven is about building a community. The committee welcomes new clubs, and anybody is able to get involved. Artists hosting still life classes cross paths with socialites attending amateur dramatics performances, while muggles are invited to join a community choir. Reusable portkeys allow people to visit any time the centre is open, to meet and mingle.

Opportunities abound, and the wizarding world is changing. Muggles are being offered an unprecedented chance to socialise with their magical counterparts and to learn about the world their magical relatives inhabit. In exchange, muggles can invite witches and wizards into their world, to experience all that 2018 technology has to offer.

Will integrating the muggle relatives who already know about magic bring the community closer together and ensure a peaceful future for the wizarding world? Or will the differences between those who have magic and those who don't be too great to overcome? While some witches and wizards are willing to share their experiences with magic, others hesitate, uncertain where this road will lead. When you invite muggles into the wizarding world, where do you draw the line?
Find out more
CODE BY TESSISAMESS