In the 51st century, Humanity mastered Time Travel. For centuries they had been interacting with other sentient alien species, in both positive and negative manners, trading or taking what technology they could and retrofitting it as needed. But time travel... Well, that was the epitome of it, isn't it? The power to do what you wanted, when you wanted. As close to godhood as humans could ever expect to come.
The dangers were clear, however. For thousands of years people had been thinking on what could possibly go wrong if that sort of technology fell into the wrong hands, or was used indiscriminately (one of the many reasons as to why it took so long for humans to even get it). So an institution was put in place, to train and guide the young men and women who would be given this great responsibility, to teach them ethics and morals, and more importantly, to tell them what to do.
The Time Agency is that organization. Beyond the law (of any planet, in any era), it decides what constitutes a high-risk activity, or when something had gone wrong in the past and needed to be fixed. Time Agents are feared and hated through-out the galaxy, in many different centuries, although their reputation can be as helpful as it is hindering. This is what they do.
Time Agency is a rpg community based upon the organization of the same name within the Doctor Who / Torchwood universe. There are few canon characters, and the plot is character-driven. See the FAQ for more information.
also there is probably a lot of space-sex, let's face it. |
FAQ The Agency Training Time Travel Agents Holds Rules Departments Application Dropbox |