November 11th, 2009

[info]mod_of_alcatraz
[info]insane_games
[info]mod_of_alcatraz
[info]insane_games

[No Subject]

[info]mod_of_alcatraz
[info]insane_games


What happens when the Inmates really
DO run the asylum?


Alcatraz Asylum is an age 18+ Role Playing game where the
inmates of a Maximum Security Asylum take over their prison,
and run it themselves. Why? Why would they keep up the
illusion that everything is FINE at Alcatraz Asylum instead
of escaping and running away? It's very simple. They are in
control of everything now. If they were to run, they would
be caught. Most have tracing devices implanted on them just
in case of that situation. If they stay, and bond together,
keep the Asylum running apparently as before... They are in
control of their lives, and anyone else on the island.

Not everyone goes along with this plan after the riot of
course, and they have paid the price at the hands of
sadistic and amoral criminals. Those that ally themselves
with the new regime, find power and freedom they never knew
before. Guards and Staff change sides either to escape life
on the mainland, or out of fear. Those that don't, disappear
into the chilly depths of San Francisco Bay. The most
dangerous of inmates now stalk the halls holding the keys
and the weapons that previously kept them in line, and
locked away in darkness. Which side will you be on? Is there
even more than one?

OPEN NOW!
PB Holds are for 48 hours.


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[info]darkestmods
[info]insane_games

[info]darkestmods
[info]insane_games

Darkest Days: An Original Mob-based PB Game


[info]darkestmods
[info]insane_games


::The Game::
Premise | Characters | Taken/Held | Locations | Family Positions | Wanted
Rules | FAQs | Application


::Members Only::
Contact List | Friend All


::Communities::
In Character | Out of Character | Storylines | Mod Journal


Adds: As Needed

[info]ex_fairmaide707
[info]insane_games
[info]ex_fairmaide707
[info]insane_games

still active, come play with us!

[info]ex_fairmaide707
[info]insane_games

The Kingdom of Frell is at peace.

Though the so-called Golden Age of King Char and Queen Ella is long over- so long ago now that few are still alive who can remember it- life continues on much as it ever did. Merchants travel the lands far and wide, finding new and exotic goods to bring back to Greenville, the town just outside the royal palace. Greenville's markets are thriving, and most of the town's inhabitants pay little mind to the castle looming in the distance.

That is, of course, until The Gray Death appears. There is no known cure. Sufferers initially feel very weak, and are soon not even able to get out of bed. Overcome by fever, their complexions turn gray and they die. Still, Greenville believes it is safe- there are just rumors of the illness, and being so close to the castle, they're safe, right?


Wrong.

The illness knows no boundaries, a fact that is brought starkly to light when the King of Frell contracts the disease and dies a short time later. The King leaves behind a land in limbo- his wife, the Queen, is trying her level best to keep power from the hands of their immature son. Heroes search for a cure, trying to avenge their fallen King. Life in Greenville continues on, if a bit more cautiously. Life in the court, however, is marked by ambition and intrigue. Courtiers' motives are far from pure, and ambitions are on the rise. No one is sure who will emerge victorious.

Happily ever after was never a guarantee.

Fair is an original character role playing game inspired by Ella Enchanted, Fairest, and The Two Princesses of Bamarre by Gail Carson Levine. The game takes place in the world created by those books, but no canon knowledge is required or expected. All fantasy characters welcomed!

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[info]ohmarvelousmod
[info]insane_games

[info]ohmarvelousmod
[info]insane_games

Oh Marvelous: A Marvel Universe Game


[info]ohmarvelousmod
[info]insane_games
Oh Marvelous: A Marvel RPG
"Did you ever have one of those lives?"

You inhabit a fantastical universe where anything can happen. Super powered beings exist, and living a sane life is no easy feat for anyone. In such an extraordinary world, an average day can be ruined by the strangest of threats; be it viral zombies, megalomaniacal criminals or assassination attempts. All just part of a normal day in a very abnormal world. You don’t even glance up at the shrill whine of sirens or the roar of a giant monster a few blocks over. In the sky above a caped character is flying towards the fray; a member of some super hero team or perhaps a lone vigilante. Maybe the monster is a mythical creature or an invading alien or a minion of the latest super villain. A van is hurled down the street followed by another angry howl but you go casually about your business- buy your newspaper, sip your latte- and mutter cynically to yourself,

"[info]oh_marvelous."

Oh Marvelous is an age 18+, social, thread based, third person, AU Marvel RPG played in real time (quite a mouthful). The game is set in present day, in locations all over the world. Plot is primarily player driven with occasional inclusive plots that affect the entire game. This game does not follow any set timeline or particular Marvel continuity. That means that pretty much anything goes.

|[info]ohmarvelousmod|[info]oh_marvelousnet|[info]oh_marvelousooc|

| APPLY | INFO | RULES | GAMEPLAY | TAKEN/HOLD | WANT LIST | SITE MAP |

[info]hollis
[info]insane_games

[info]hollis
[info]insane_games

[No Subject]


[info]hollis
[info]insane_games
CHERUB was created for one reason, and one reason only - adults never suspect that children are spying on them.

It all began with a suggestion made by British agent Charles Henderson in the late 80s--by 1992 the government began adopting and training orphans in private facilities. Thus Project CHERUB had begun: child agents.

Now these child agents, aged between ten and seventeen, are being placed under the guardianship of senior agents and relocated to Pleasant Valley, Pennsylvania. Population: just enough to consider it a town. There, these agent "families" must assimilate into suburbia and live the lives of normal everyday civilians.

But they're not normal, far from it. They're adolescent and teenage spies, assassins, recovery agents--

For official purposes, these children do not exist..

Project Cherub is a small town game set in Pleasant Valley, Pennsylvania--focusing on the lives and interactions of cherubs; the fruits of Project CHERUB, child agents relocated there as they are sent out on missions, given assignments, and struggle with the ever day ups and downs of the public education system, guardians; the government agents assigned to observe, guard, and "raise" their assigned cherub by posing as family, and civilians; who have no idea just how strange the "new kids" on the block really are.

MODS | CHERUBS/GUARDIANS | PLEASANT VALLEY | RULES/INFO | HOLDS
SPECIALTIES | DIRECTORY | TAKEN |


[info]busillis
[info]insane_games

[info]busillis
[info]insane_games

[No Subject]


[info]busillis
[info]insane_games
The RPG

MODS
RPG
OOC

Directory

Available
Premise
Rules
Apply
FAQ
Wanted
Suggestions

Most Needed Characters

BLAISE ZABINI
LUCIUS MALFOY
RON WEASLEY
HERMIONE GRANGER
PETER PETTIGREW
SEVERUS SNAPE
LUNA LOVEGOOD
ALBUS DUMBLEDORE
HORACE SLUGHORN
NEVILLE LONGBOTTOM
WEASLEYS
DOPPLES/ORIGINALS
TEACHERS
IT WAS a nice fall day in August when an owl came fluttering through an open window and into the home of Harry and Ginny Potter. The message was of a confusing nature, announcing an alumni celebration for Harry's graduating class. Their presence was requested back at Hogwarts, saying they were to be accompanied by the surviving staff from their year. Intrigued, Ginny quickly sent an owl to Hermione, cementing her suspicions that it wasn't just a rouse to get Harry out in the open. It seems as though there were invitations going out to everyone in their class. After much convincing, Harry finally caved and agreed to attend the celebration with his wife.

On the night of the ball, everyone arrived at Hogwarts with high expectations. Getting to reconnect with old friends and Ron Weasley was even enjoying the thought of getting in a good tussle with Draco Malfoy now that he could swing a good punch or two. The Great Hall was decorated for a beautiful occasion, and all the girls who arrived were in awe. They mingled for a while, thinking it odd that none of the staff were there before them. It was only once the former faculty arrived, looking rather lost and confused, themselves that confusion and worry began to arise. However, they weren't left much time to panic. The minute Minerva McGonagall set foot in the room, being the last of the staff to arrive, the doors slammed shut, locking them all inside. With a large whirl, they were drawn from the time, itself.

Landing in a grimy street seconds later, many of the former students wretched on the pavement after the violent travel. Looking around, they found themselves face-to-face with an unfamiliar world. What stood before them, looming like a lion about to feast, stood Britain. It was in ruins. There were scarce buildings to be seen and most of the streets seemed to be doused in blood. Scared and suddenly alone, the group trudged on to see what horror awaited them.

GAME BEGAN ON AUGUST 23RD. Join the fun!