August 21st, 2009

[info]zooing
[info]insane_games
[info]zooing
[info]insane_games

[No Subject]

[info]zooing
[info]insane_games
[info]zooing is a brand new PB game set in California Zoo, San Diego. We focus around the lives of the staff working at the zoo - from the cooks to the cleaners, ticket sellers to keepers, there is a place for everyone at [info]zooing. We are aiming to create a fun and active game that people are proud to call home. Check us out!

MOD | OOC | MAIN
PREMISE & RULES | TAKEN/AVAILABLE | FAQ | APPLY

[info]regaling_mod
[info]insane_games
[info]regaling_mod
[info]insane_games

[No Subject]

[info]regaling_mod
[info]insane_games

REOPENING SOON OR AFTER FIRST 10 APPS


Regaling is a cursed kingdom. Inside, there are castles towering to the sky, enchanted forests, and a host of magical creatures, but despite all of that, the kingdom is still cursed. Not just the kingdom as a whole; every single inhabitant of Regaling is born with their own curse. Some are meant to be broken, others will remain unbreakable.
Regaling is one giant fairy tale. Your character will be the hero of their story, a victim in another, a love interest in the next, and maybe a villain in all the rest.

Regaling is an AU multifandom animanga, book/movie, and video game role-play with a heavy importance on character development and humor with hi-jinks!!1! versus a complicated plot. The game is set up in a loose way in the hopes that characters will be able to make the game develop without having very much set in stone. It is designed in the form of a kingdom of fairy tales, with each character assuming a role in their own story and inevitably affecting the other stories around them. The Kingdom of Regaling itself is under a curse that includes curse days, during which the majority of Regaling's inhabitants will suffer from the same basic curse. It could, for example, be a day when everyone switches curses, or maybe forgets about the person they hold the most important to them. However, on the normal days (and I'm using "normal" lightly here~) each character must live with their own curse. As part of Regaling's curse, each person who enters the Kingdom of Regaling, be it by birth or travel, will have a curse placed upon them. The curse is theirs alone and, if they are lucky enough, they will find a way to break it.

Unfortunately, being the emo kingdom that it is, Regaling's troubles do not end with curses. No, Regaling also suffers from even more supernatural forces fighting against it. Dragons enjoy snatching up princesses, the mountains are home to god-knows-what but they're awfully loud at night, and no one is quite sure of when the next plague will hit.

Fairy tales might have happy endings but no one ever said it was easy getting there or that it had to end happily ever after after all~ ♥

( Please see regaling for actual community )


If you have any extra questions visit [ regaling@insanejournal ] or e-mail at [ regalingmod@aim.com ]
[info]theoverseer
[info]insane_games
[info]theoverseer
[info]insane_games

Vault 24: A Post-Apocalyptic RP

[info]theoverseer
[info]insane_games

The Capital Wasteland will never be the same!


No one could know what depraved experiments were going on behind the huge steel door that locked the population of Vault 24 inside. At least they were safe from the outside dangers: nuclear fallout, radiation, mutants, raiders, and the most common enemy of all, lack of water. The Capital Wasteland outside suffered and evolved, just as much as the test subjects inside of Vault 24 did.

Two weeks ago, without warning, Overseer Walter opened the door to Vault 24, after almost 200 years of it being closed, letting everyone within out into the Wasteland. There are still arguments within if they should be outside, but a majority of the experiments took the chance to leave as a blessing. Now they have a chance to change the Wasteland for better or worse... if the Wastelanders will give them a chance.

Opening after 8 more applications!

Premise // Setting/FAQ // Rules // Holds // Apply // Characters
Mod Journal // IC Journal // OOC Journal


[info]ohmarvelousmod
[info]insane_games

[info]ohmarvelousmod
[info]insane_games

Oh Marvelous


[info]ohmarvelousmod
[info]insane_games
Oh Marvelous: A Marvel RPG
~*~“Evolution is not a force, but a process. Not a cause, but a law.” (John Morley)~*~

For years man has been evolving, quietly and subtly, on the periphery of human awareness. In recent years these evolutionary mutations have taken on more extravagant and dangerous forms, attracting the attention of homo-sapiens. The humans do not like what they see. To make matter worse, many of these mutants have turned to villainy, terrorizing the public and affirming the fear and hatred towards mutants harbored by human race. Reactionary measures have been taken, most notably in America and Great Britain, requiring mutants to register with the governments.

Mutant organizations, some for good and some for evil, have sprung up all over the planet. In response to the growing threat of super-powered villains, the American S.H.I.E.L.D. organization has taken the initiative to produce the first government sanctioned “super-hero” the Avengers. Meanwhile, despite mounting public distrust, philanthropist Charles Xavier continues his efforts towards peaceful mutant-human relations with his X-Men and his school for young mutants in Westchester, New York. At the Muir Island research facility a subsidiary of the X-Men team has been formed by geneticist Moira MacTaggert, calling itself Excalibur. In contrast to these “heroes” the mutant called Magneto, disillusioned with an intolerant majority, has built the island haven of Genosha and formed the “activist” Brotherhood of Mutants. More groups are formed all the time, from devious government factions to would-be champions. Many mutants choose no affiliation, fighting the system as lone rebels or staying hidden in the shadows. In this politically and socially precarious world, how will you choose to live your life?




| [info]ohmarvelousmod | [info]oh_marvelous | [info]oh_marvelousooc |
| APPLY | INFO | RULES | GAMEPLAY | TAKEN/HOLD | WANT LIST | SITE MAP |
[info]stereotypique
[info]insane_games
[info]stereotypique
[info]insane_games

typiqual - a high school rpg

[info]stereotypique
[info]insane_games

the premise;; rules;; application;; wanted;; the ultimate list;; mod contact


INFO // [info]typiqual revolves around a small public "learning institution", central high school, located somewhere on the east coast. inside the building of this all-male school, you have the option of portraying one of fifteen stereotypes and interacting with any number of different (or similar) stereotypes.

adult situations occur and are encouraged, so make sure to put your big-girl and big-boy pants on!

slash only, PBs and celebs, friendly players, friendly mod, many stereotypes open!

adds start sunday, august 23rd.

[info]bls_mods
[info]insane_games

[info]bls_mods
[info]insane_games

[No Subject]


[info]bls_mods
[info]insane_games

Benoit Lycées de Sorcellerie for boys was founded in 1735 in Dordogne France. It was established for the sons of the Wizarding Elite, during the French Revolution to keep the nobel sons save from the lower classes, so they could prosper in the future.

Benoit Lycées provides a good environment to keep their students on track in their studies, while still experiencing unique opportunities in extracurricular activities, and developing learning, leadership and problem solving skills important for their future endeavours.

The curriculum is more demanding than some of the other Wizard schools, but we have capable staff that are always there to provide the help students with their every need. At Benoit Lycées de Sorcellerie, they will become the men they are destined to be.

This is an all boy, slash friendly social game based in France. The game is set in the present year, many years after the War conflict in England. Everything is relativity peaceful in the World, and another school year is about to start.

Characters Houses Application Rules FAQ PBs Professors Classes Class Roster Quidditch Clubs


Now Open!
Wanted: Prefects! Siblings!
[info]serenitymod
[info]insane_games
[info]serenitymod
[info]insane_games

[No Subject]

[info]serenitymod
[info]insane_games

WELCOME TO SERENITY. We hope you like it here.

Welcome to Serenity. It's a small little town located nowhere in particular, and at first glance, that's all it is. There's nothing overtly threatening about this town or most of its residents, at least not when you first get here. If you were going by first impressions, the only especially interesting thing about the town is that they've got the best view of the eclipse this year. And even then, it's arguable that that's not actually interesting so much as it is a standard fact.

But first impressions can be misleading, right?

Whatever the reason, the eclipse has proven to have some kind of effect on super-human abilities in people, and a whole slew of individuals from all kinds of places and universes are now discovering them while the few that have already discovered them now seem to be temporarily losing them.

Enter present day Gotham. A man, locked away deep within the walls of Arkham Asylum, is only aware of the eclipse because of something his therapist said. But that's hardly what's on his mind right now -- he's discovering an ability, one that's most peculiar. He's recently discovered the power to, quite literally, rip holes in the universe. As he's mulling over all the possible ways he can terrorize the city and a certain Bat with this newfound ability, he makes a large slip-up, landing himself right in the middle of Serenity.

Still unsure of how to use the power, the man has no choice but to wander to the end of town, quickly finding out that there's no way out. Again, quite literally -- high walls surround the town, with 'No Exit' signs placed periodically to indicate the fact that there is, indeed, no exit.

Being the person that he is, he makes a split second decision: instead of using his ability to try and get himself out -- despite whatever's beyond the city walls -- he would use it to bring other people in, for no particular reason and in no particular order. This would be a new game for him to play, more fun than the one in Gotham.

And he does exactly that. People from all different times, places, and universes have now been finding themselves being plucked from the lives they've come to know and landing in this tiny town, most typically waking up in an apartment that they haven't seen before in their life with a roommate they've never met in the exact same predicament. Let the games begin.

BECAUSE YOU'RE NOT LEAVING.


[info]serenitymod: a brand new pan-fandom game set in a fictional town with a dark secret.
Rules | Wanted | Holds | Application
[info]ditio
[info]insane_games
[info]ditio
[info]insane_games

[No Subject]

[info]ditio
[info]insane_games
The initiative required to lead is already becoming an important component in the rising struggle of good versus evil. And even though the Marauders and their classmates remain blissfully ignorant of the changing world around them, little do they know that it is they who will stand—the die has already been cast.

now open as of late august 2009!
[info]eurekaspringsrp
[info]insane_games
[info]eurekaspringsrp
[info]insane_games

Welcome to Eureka Springs, a Dark Panfandom RPG

[info]eurekaspringsrp
[info]insane_games
Haunted Hotels
Demons
Organized Crime
Tourists
Batman
Just another day in Eureka Springs

Eureka Springs is a panfandom game of mystery, mayhem and the supernatural that takes place in modern day Eureka Springs, Arkansas. We are currently casting mature players from almost all fandoms who want to explore a bit of a darker panfandom world.

Most Wanted - Batman, Buffy/Angel, X-Files, Supernatural, Southern Vampire/True Blood, Women of the Otherworld, Jericho

eurekaspringsrp | eureka_springs | eurekaooc

Application | Rules | Wanted/Holds | Locations | Premise | Cast
[info]avatards
[info]insane_games
[info]avatards
[info]insane_games

Avatar Nation, an OC Avatar Game

[info]avatards
[info]insane_games

Avatar Aang not only brought balance and order to the world when he stopped the Phoenix King, but he and his former rival, Fire Lord Zuko, took great strides toward ensuring that the mistakes of past generations would never again occur. Zuko made the Fire Nation Capital City of Awatan Sathit the center of the world, encouraging large numbers of people from the three nations to settle within its walls. One hundred and fifty years have passed since Avatar Aang's epic battle with the Phoenix King, and all seems right with the world to most. The White Lotus Society has begun to notice stirrings in the world. Tensions between the three nations over the possession of the former Air Nomad territories are beginning to mount, a new style of bending is emerging, and the Avatar has not yet finished her training.

Are one hundred and fifty years of peace about to end? )

Avatar Fandom ⇔ No Premades ⇔ City oriented
[info]avatards[info]avatarnation[info]theteashop

PremiseRulesFAQCastHolds
WantedApplyDrop BoxSite Map

Game opens with 7 characters or Sept 1st