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The Rules || Joining Guidelines || Application Taken Characters & PBs || Wanted List || About DDC The gods have not faded away, or been reborn. They are not in high school. They have not forgotten who they were. They remember, because they still exist. Though their followers are fewer and less vocal, once a god, always a god. The important things have not changed with the passage of time, though with the advance of the mortal world, gods have discovered the joys of modernization. Because even a Muse can appreciate an iPod. Of course the Sumerians are still insular (and a tad stuck up), the Greeks still squabble amongst themselves more than they do with the other pantheons, and the Norse… well, with Loki on the loose and Ragnarok threatened, they do have their hands full. In every pantheon, just as in any group of individuals, you have those that are warm, friendly and open. And those that never learned to work and play well with others. How will they manage to coexist? How have they done so thus far? What happens when Anubis meets Hades? Or Thor challenges Nergal? Come help us answer those questions and tell those stories.
history_dot_com is our past-date community pantheon_dot_co is our OOC community Your friendly DDC moderators are:
urdarbrunnr (The Norns) |
It’s been one year since the events of Breaking Dawn. Everything’s been quiet and uneventful. The Cullens still reside in Forks, and the treaty between the wolves and them remains strong. Jacob and Sam are still Alphas in separate packs, with Leah, Seth, Quil and Embry in Jacob’s pack. It looks like things have finally settled down nicely. But what they don’t know is that the Volturi isn’t planning on backing down just yet. Aro wants his hands on Alice, Bella, Edward and even little Renesmee. But they have to be very careful. They won’t tolerate any more mistakes. So what will happen? Will it be the end of the Cullens or will they once again leave victorious? After Dawn is a post-Breaking Dawn roleplaying game which will focus on writing the events that will follow after the ending of the Twilight series by Stephenie Meyer. |
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It is the nature of life to cycle. All things go in circles, from the helplessness of infancy to the helplessness of old age, from the role of daughter to mother, son to father. Human events cycle through peace and war over and over again. Hearts are broken and won by turns. Civilizations swell and then recede like tides through human history. Life continues. Stories, too, cycle. The strongest stories begin with people, who tell them to their children and their grandchildren. Sometimes stories are treasured over wealth, even worshiped as lifelines against the turning confusion of chance. Stories found societies and anchor families. They teach both young and old the value of life. They drive culture and reflect change. They also live. |
People today cling to the real. They worship their own ambition and dismiss the stories of old as dusty, irrelevant pictures of times that no longer matter. Our world is not a world of stories, but a world of cheaply painted scenery and cardboard cutouts of heroes. No one has time for stories anymore. Yet some people who live today are much more than real. They are a generation of stories incarnate, gods and legends, fables and folklore. In these gray days of reality they find themselves unable to ignore their pasts, blessed or cursed with abilities and attributes impossible to explain in cold modernity. They are beginning to discover tangible relics of the past, items that still hold power even now. Through a journal page they are now discovering each other, and as the days pass it becomes more and more clear that stories, no matter how hard they try, will not be ignored. |