[info]aiodemods
[info]insane_games

[info]aiodemods
[info]insane_games

[No Subject]


[info]aiodemods
[info]insane_games
[Aiode Falls]
A pan-fandom | OC-friendly | good vs. evil | college town based RP.



Present day Aiode Falls, Maine is home to many residents from
all over the globe. And Universe. Originally founded by Rosiel and Alexiel, they have since abandoned their creation, leaving it to its own fate.

The little college town itself is growing, and becoming home to more and more people all of the time. Some of them have no idea how they got there, and some of them can never go home. As the University gets darker with new arrivals harboring
less than happy intentions, so does the city. It is now home to metahumans, vampires, humans, demons, ghosts, aliens and even celestial beings. All of them with defined morals (or none, for that matter) and each with an allegiance. Those without a chosen allegiance are considered fair game, as both sides subconsciously prepare.

There is a constant battle for good and evil in this town, and only one side can prevail in the end.


"You cannot simultaneously prevent and prepare for war." Albert Einstein

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[info]vas_captio_mod
[info]insane_games
[info]vas_captio_mod
[info]insane_games

Vas Captio

[info]vas_captio_mod
[info]insane_games
Vas Captio

Premise | Rules | FAQ
Application | Taken/Held/Banned | Wanted | Map


The fading stench of sulfur is still lingering in the air when you wake up, diroriented and groggy, the gentle rain aiding to bring you back to consciousness. Wherever you were, whether you were sleeping or simply resting your eyes at the time, is long gone.

Now, you're in the middle of the forest and beside the fact that you were one place last you remember and are now in completely another, something else still feels off. On your person is nothing except a small "survival kit" with an unfamiliar logo; two words in Latin: Vas Captio. The kit contains soggy matches, a packet of Tic Tacs, a pair of tube socks, a bottle of water, and a journal with a pen taped to it. When you finally feel together enough to get up and walk, making your way out of the forest, you come upon an abandoned village.

Welcome to [info]vas_captio_rpg. You're on our time now, so sit back, try to relax, and just be yourself. That's why you're here, after all; we are very interested in studying you. But, then, you'll find that out soon enough on your own.


[info]vas_captio_rpg is a brand new panfandom horror/survival game set to open on Saturday, March 21st. We are accepting character holds and applications. All players being accepted into the game before Saturday, March 21st will be invited to disregard the standard wait for their second character, so hurry! You don't wanna miss the fun on Day One.

[info]beauxboys
[info]insane_games
[info]beauxboys
[info]insane_games

[No Subject]

[info]beauxboys
[info]insane_games

[info]prince_valerian
[info]insane_games

[info]prince_valerian
[info]insane_games

[No Subject]


[info]prince_valerian
[info]insane_games

Sons of Cain|OOC|Mod Journal

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A post-apocalyptic world where vampires are the majority, lycans roam freely, and humans are raised as cattle to feed the hungry predators. Las Vegas has changed quite a bit in the year 2033. Ready to enter the new City of Sin? This original RPG is starting up again on IJ and looking for adult players. Come and join the chaos.

[info]atf_mods
[info]insane_games

[info]atf_mods
[info]insane_games

[No Subject]


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Three hundred years after the fall of the mutant race the world has not changed much. Science has made some advancements but the universe has yet to be fully explored, let alone colonized. There is still death and disease, deforestation and extinction, famine, war, and global warming. Humanity has managed to slow their progression, but has yet to fully correct these and other important issues which plague their world.

Some say the answers to the world's problems were lost with the last mutant. Most, however, have come to regard mutants as the quintessential mythic archetype, replacing the Greeks and Romans in the annals of history. Great heroes who may or may not have existed, with nothing but stories and the odd artifact to prove their existence.

According to lore, their homeland was the forbidden isle of Genosha. As the last supposed settlement of the mutant race, Genosha has been sealed by a unanimous edict of the United Nations. Its waters are patrolled by an international fleet year round to keep its secrets safe. However, the world's museums have had enough archaeological success in other reaches to have some record of the existence and brief history of mutants available to the public. Between these museum pieces and private collections, there is enough left of the mutant race to keep people both fascinated and skeptical.

Having been abducted from various realities to star in one of Mojo's intergalactic television series, a group of intrepid heroes finally make their escape. By comandeering Mojo's own inter-dimensional transporters they manage to escape Mojo's realm, but something went wrong and they find themselves in what appears to be a post apocalyptic world, their numbers augmented by the arrival of unfortunate souls snatched at apparent random from their own realities by the malfunctioning transporters. In truth, they have all appeared on the forbidden isle.

Now they must discover the new world they have come to; its limits, its laws, its history and its secrets. To guarantee their safety, and their survival, they must venture out beyond the island. Into an unsuspecting world.

A world that may yet hold hope for them; and they for it.


Three hundred years after the fall, mutants have returned )
[info]immortalismods
[info]insane_games
[info]immortalismods
[info]insane_games

Immortalis: A Highlander AU RPG on Insane Journal

[info]immortalismods
[info]insane_games




[ IMMORTALIS: A HIGHLANDER AU RPG ]



Duncan MacLeod has made one of the biggest mistakes in his 400 years.

Under the influence of the demon Ahriman, Duncan challenged his former student Richie Ryan – who barely escapes with his life. Now living in Europe with fellow Immortal Amanda, Richie builds himself a new life outside of Seacouver, outside of the training Duncan had given him.

Ten years pass. Duncan struggles to regain his former confidence, Methos once again reinvents himself, Richie and Amanda are playing house, and Joe starts contemplating retirement from the Watchers. But when a new threat brings everyone together, will Duncan and Richie put aside their differences to work together? Will new and old loyalties be tested?

But most importantly: Who lives, and who dies?



Taken/Available Characters + Taken Playbys

Rules + Application



Contact the mods at immortalismods [at] gmail.com