S | M | T | W | T | F | S |
---|---|---|---|---|---|---|
1 | 2 | 3 | ||||
4 | 5 | 6 | 7 | 8 | 9 | 10 |
11 | 12 | 13 | 14 | 15 | 16 | 17 |
18 | 19 | 20 | 21 | 22 | 23 | 24 |
25 | 26 | 27 | 28 | 29 |
You are a student or not, you work or you don't. You have a mother, father, perhaps you're a sister or a brother, a human with nothing remarkable about you at all. Yet deep in the darkest parts of yourself, you know this isn't true, that this, though it may not be for some people, is for you. One day, unlike any other day, you open a door and find that it does not lead where it should. Instead you find yourself in a place unknown to you, a place without windows but with many doors, and many rooms. There is a woman here, and a cat, and nine other people like you, and not like you. It's time to pay for your sins... The Labyrinth is an original horror game focusing on character development and psychological thrills. Looking specifically for the heretic! Challenges accepted for all non-permanent holds! Game will start when all applications have been received! |
City of Ember The Apocolypse happened, the world was on the verge of complete chaos and humanity's final hope arrived; The builders. They built an underground city, made to keep the small bit of humanity alive for two hundred years. They created a time-box that was meant to open when the world was surface was safe to live on again two hundred years later. The box was lost in time and the city had started to run down, threatening to cover them in darkness for good. Little did they known that help would soon be on the way from the darkness all around them. | About City of Ember is a Sci-fi, Fantasy fandom with forbidding apocalyptic overtones. The game talks place in year 241 and the city if just barely staying together as it is. The game is meant to be a multi-fandom about how they found the surface or how they worked together to fix their beloved city. It's an easy flowing game that hopefully strikes fancy! Please read some of the information and look us through! We are a easy-going game that isn't too concerned with forcing people to do things! { Profile · taken · holds · about the city · faqs · application · rules · rules · drops · jobs | { game only; · contact · friend-all · communications · log comm · ooc comm |
Application|||Available Characters |||PB List|||Premise|||Rules|||Taken Characters It has been five years after the fall of Voldemort. Lives have been rebuilt, families reforged, and even some rekindling relationships. People are finally learning to live in a world without fear. But not everyone is pleased with the new sunshine-and-smiles lifestyle of the post-war Wizarding World. Some people just need a little more...drama in the world. |
Ever want to save the world? A re-opened RPG looking for members, Kapow! is a place full of crack-filled fun for the most part. Superheroes, supervillains, and even civilians are needed! With the Metahuman population expanding exponentially, they've taken to a new stand; no longer are they the unofficial vigilantes, dealing out justice by streetlamps and moonlight. Instead they work in broad daylight, with the people cheering (or cowering as appropriate). For several years, the law has been unable to keep up, although finally it's starting to get serious; things must be done about people, running about willy-nilly in jetpacks and twisting streetposts that the city paid for, to tie up supervillains. There are, after all, forms which need to be filled out. premise | rules | faq wanted | held | cast | application |
It has been fourteen years since the menacing influence of He-Who-Must-Not-Be-Named has been felt, but the memory will never truly fade. Harry Potter and his fellow classmates left Hogwarts victorious, but at a great cost did they do so. Large portions of Hogwarts lay crumbling around them. Friends and families mourned the premature passing of loved ones. The Wizarding world did not escape the clutches of Voldemort unscathed. Every child born during the postwar population boom knows the stories of the war. They know the trials faced by the heroic Order of the Phoenix and they're familiar with the brooding faces of the villains, but it isn't the parents who pass on this knowledge, for many of them are unwilling to relive the memories. A few brave souls have shared their own experiences and knowledge while the remainder of the survivors stubbornly cling to the hope that they will forget, no matter how tightly memory holds them. As September looms ever closer, a new year at Hogwarts lingers on the horizon, but this isn't just another year. With the final examinations in June, Hogwarts will be releasing it's first graduating class since it reopened in 2003. It is this class that has had the privilege of experiencing a new Hogwarts; one that no longer has a shadow forever hanging above it. This year celebrates seven complete years of laughter, knowledge, and, most importantly, hope. This sense of celebration and excitement hovers over the students as they ready for the school year, and it will surely be packed alongside the cauldrons and rolls of parchment to be brought back to Hogwarts. The question that seems to be drawing a lot of attention from the older generation is whether or not the good times really do last? Will the atmosphere at Hogwarts remain unchanged or will History repeat itself, as it so often does? |
THE QUARANTINED: A SURVIVAL GAME |
---|
characters | wanted characters | hold a character frequently asked questions for the concerned american citizen |
In the year 2008, a virus swept North America. Ever vigilant for a pandemic, citizens boarded up their windows, stockpiled their canned goods, and turned their neighbors in to the CDC. Short wave radios fell off the shelves, evacuation routes were prepared. Gas masks and specialty filtration systems were distributed. Pills were available for those showing early symptoms. Pills that did not work. That were later replaced with cyanide as their active ingredient. For those who were brave enough to put their fingers near a loved one's mouth. The United States, Canada, Mexico, the virus swept down into South America and festered in the heat of the jungle. In some places it burned out. Superstition ruled and saved lives. But nothing stopped the virus. Three months after the first diagnosed case of Currere Excessum was recorded, NATO approved Great Britain's use of nuclear force against the United States. It was assumed that all organic material would be reduced to ash under the impact. It was assumed that the Quarantine of the Americas would be temporary, at best. Any who survived the blast would be given the highest in humanitarian attention and medical care. The only American emissaries who knew of the plan lay incinerated in Washington. The Quarantine continued. The Americas lay abandoned. Empty. |
- Brand-new game! - Supportive of both personal and game-wide plots. - We have a list of wanted characters made for your convenience. - There are plenty of in-game activities to provide opportunities for personal character development. - NC-17 friendly, which also means the game is for players eighteen years of age or over. No exceptions. - Slash, femme-slash and het friendly. |
- Come one, come all! |
I N F L E C T O | R P G | ||
The year is 2000. The Ministry of Magic has entered a game of chess with mysterious creatures of the night and aurors, young vampires, lycanthropes, innocent civilians are the pawns. Loyalties will be torn. Trust will be broken. It is time for a revolution. † CANON-BASED, EXPANSIVE PLOTS. † NOT STUDENT-ORIENTED. † ADULT-FRIENDLY. † VAMPIRES AND LYCANS ARE PLAYABLE. † "POST"-WARTS. † WE NEED THE FOLLOWING CHARACTERS: NEVILLE LONGBOTTOM, GEORGE WEASLEY, LUNA LOVEGOOD, CHO CHANG, ARTHUR WEASLEY, FLEUR DELACOUR, DRACO MALFOY, NARCISSA MALFOY, ANGLEINA JOHNSON, OLIVER WOOD, PERCY WEASLEY, VAMPIRES, LYCANS, ETC. STARTS FEB. 1ST, 2009 | PLEASE READ THE RULES AND PREMISE BEFORE JOINING! | ||
L I N K S | ||
| ||
M O D S | ||
BECK: woman of marvel (send message) |
The town of Shelby, California has been around since the mid-18oo’s, back when Gold Rush fever was spreading like wildfire throughout the country. It’s relative closeness to the San Bernardino mountains made it a choice locale for miners and those seeking to start a new life. Twice it spat in the face of Fate. Twice it rose from complete destruction to become something great, something that would be a part of American history forever. |