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Now Open! Students Wanted! Premise // Taken & Held // Wanted // Rules // Application // Salem Academy Need to talk to the mod? Send her a PM! |
Ever want to save the world? Kapow! is a rpg based on a simple concept; Superheroes. And supervillains too, I guess. They'd probably send a nasty letter if we left them out, wouldn't they? premise | rules | faq wanted | held | cast | application |
What makes a person good? What makes them evil? Is it their actions, or do ends justify means? Is it something that is at the core of every person? Are you born one way or the other? Is there truly a right and wrong side to every thing? What even defines "good" or "evil"? Is it inherent or is it something forced upon us? Perhaps it is simply the sum of everything we're faced with. What side would you find yourself on if everything you'd ever known was stripped away? What happens when your world has been reset and all you have are your memories of the life you've been taken from? What if you discovered you were just a pawn in some bigger player's game? Would you change? Would you join forces with a serial killer or turn your back on a hero to get to the bottom of a problem bigger than you? Or would you do nothing at all?
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In the year 1994, three teenagers were on vacation with their families, and crossed upon a cave. At first, it didn’t seem out of the ordinary, until they took their flashlights and walked in. The walls were covered with different colored stones, green, blue, red, orange, etc. Ecstatic about the discovery, they decided to take some as souvenirs and tell everyone about it. Little did they know that those stones would change their lives forever. Those weren’t your ordinary stones. They gave people abilities to manipulate different phases of nature.
Anyone who held a specific stone would be able to control a specific part of nature. Fun, right? Well, no. Once you get that stone, you cannot lose it. Because once you have the stone, you become one with it. If you are away from your stone for a long period of time, you die. Why not destroy it after the person dies? Well, once you touch the stone, it is in your blood. When you die, it must be passed on to one person of your family blood or else everyone in your family chain will die. Many people heard about these stones, and its abilities, but they did not bother to think about that negative side and went to the cave.
People who couldn’t afford to travel and go to the cave began to steel the stones from others, thus people started to die from being away from their stone for too long. When the government found out about those stones and its abilities, they ordered for all stones to be destroyed. Meaning anyone who had a stone destroyed died too. Even though the government thought they destroyed all the stones, there were some people that still had it in their possession. Most keep it secret, in fear that the government would destroy it.
It is the year 2008, and people still have a stone in their possession.An origional character RPG community Game starts on October 17! Get your apps in!
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A brand new supernatural game set around a fictional town. Now accepting holds! |
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Arton Bay was the home to The Club, a spacious 3-story building that had essentially gone to waste. The Club had closed in 1960, but in 1971 a wealthy individual purchased it and reopened with the supernatural in mind. Since then, The Club has been an unspoken haven for any supernatural creatures wanting a retreat from the questioning of the outside world. Still going strong in 2008, The Club allows and caters to any creature willing not to maim others on club property. Arton Bay, as a whole, also seems to be going strong despite the influx of supernatural creatures. Aside from the occasional question what an "Extra" Bloody Mary is, the locals ignore the quirks of The Club and passing tourists don't seem to suspect a thing. | Taken & Available Rules & FAQ Locale Breakdown Application Wanted Storylines Mod Contact Post / The Dropbox |
the_club via the_owner is a supernatural game taking place in the fictional Arton Bay, Oregon. We're now looking to cast a strong central group of players for a fun game. We'd especially like a "bad guy" or two who don't necessarily agree with The Club's rules and a few people who are The Club's security and enforce the rules. |
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euphorialane, is a post-Hogwarts, post-war canon up to Half Blood Prince game, set in the year 2004 and combining the magical world of Harry Potter, with social expectations and appointments. Unlike other games based on a no-war environment, Euphoria Lane provides mod designated events on a local, national, and international scale, so there will always be a plot to follow, alongside in-depth character development. We've also made it very easy for new players to catch up! We are looking for motivated and creative role-players, who are willing to put effort into making the Harry Potter world as real as possible, through quality writing and original storylines. If you're a player looking to explore individual depths and development for a character you love, we invite you to join us with your wit, irony, and maybe a little flash of skin. In return, we'll tickle your fancy with monthly organized game activities, writing challenges, and a space to create and develop the magical world of Harry Potter. This is a game focused on character development and writing, run by experienced moderators and completely drama free. Currently accepting applications NEEDED: BOYS! Pansy Parkinson, Anthony Goldstein, Terry Boot, Millicent Bulstrode, Kevin Entwhistle, Justin Finch-Fletchley, Ernie Macmillan, Eloise Midgen, Megan Jones, Bradley (male) Zacharias Smith, Bill Weasley, Fleur Weasley, Euan Abercrombie, Bole, Derrick, Romilda Vane, Dennis Creevey, Owen Cauldwell, Ritchie Coote, Gregory Goyle, Harper, Geoffrey Hooper, Andrew Kirke, Viktor Krum, Montague, Warrington, Jimmy Peakes, Rita Skeeter, Blaise Zabini, and many, many others! For a list of available characters, check out this compendium kept up to date! |