Tweak

InsaneJournal

Tweak says, "OHHH! What a beauty!"

Username: 
Password:    
Remember Me
  • Create Account
  • IJ Login
  • OpenID Login
Search by : 
  • View
    • Create Account
    • IJ Login
    • OpenID Login
  • Journal
    • Post
    • Edit Entries
    • Customize Journal
    • Comment Settings
    • Recent Comments
    • Manage Tags
  • Account
    • Manage Account
    • Viewing Options
    • Manage Profile
    • Manage Notifications
    • Manage Pictures
    • Manage Schools
    • Account Status
  • Friends
    • Edit Friends
    • Edit Custom Groups
    • Friends Filter
    • Nudge Friends
    • Invite
    • Create RSS Feed
  • Asylums
    • Post
    • Asylum Invitations
    • Manage Asylums
    • Create Asylum
  • Site
    • Support
    • Upgrade Account
    • FAQs
    • Search By Location
    • Search By Interest
    • Search Randomly
In Poor Merit: Mod Journal ([info]inpoormeritmod) wrote in [info]inpoormerit,
@ 2010-03-05 15:10:00
Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Day One
Storyline
All characters awaken this morning in their new homes feeling a little fuzzy or light-headed with a strange coppery taste in their mouths. These affects will last only as long as the character remains in bed: as they wake up and move around, the circulation of blood helps to diminish these side effects until they are gone altogether.

Characters are still wearing the same clothes they wore when abducted. All weapons, electronics (ie, cell phones or cameras), purses, and backpacks have been removed, but characters will still find their spare change and keys in their pockets.

The first thing each character sees upon awakening is a netbook, logged into the Island's Network and displaying a welcome message from the Commissioner.

Each residence is equipped and furnished like a small but modern apartment with an eat-in kitchen, a small living area, a modern bathroom, and a comfortable bedroom. Characters will notice that a few personal items are littered throughout the home: the character will find his or her favorite outfits in the closet; a cherished painting or photo may be on the wall; and a favorite book or DVD may be lying on a shelf. All items and pieces of clothing were searched thoroughly, and once again, characters will find no weapons or electronics.

Outside, the weather is a beautiful 82 degrees. The sun is shining and a variety of songbirds are singing. Once outside, characters will notice that each occupied residence has a nameplate with name(s) of the residents within. Characters familiar with military or political radio signs and labels will notice that the neighborhoods are based on NATO radio codes.

The town itself looks as though its previous residents have simply vanished. In the center of town, characters will find a pub, a library, a gym, a laundromat, a tiny church, a hardware store, a grocery store, and a combined city hall and police station. All of these are functioning and feature everything typical in a small town -- except for people, files, or any indication of the city or its history. All of the buildings are open and are stocked with fresh food. Once again, there are no weapons or electronics available.

Notes
Today will primarily be a day of exploration and decision-making for the characters. There is plenty to do and see, so feel free to go crazy with your characters. Descriptions of the colors and lay-outs of your character's abode are up to you, as well as the small personal items of "comfort." Obviously, the people who brought them here aren't going to allow weapons, cell phones, or anything like that...yet.

The pub to which the Commissioner refers is a large room built for entertaining. There is a stage and a full kitchen, as well as a complete bar. A hot breakfast is waiting for the characters in a large buffet cart and features a variety of American products: eggs, bacon, sausages, hot cakes, and so on. For those wishing to make their own breakfasts, the grill is still hot, and the refrigerator is well-stocked with a variety of products.

If you have any questions regarding your character's exploration of the Island or what your character has in his or her possession, you can contact Ivory in all of the usual ways or reply to this post.

If you have anything which you feel warrants a mention in a Time Update, please let the moderators know!


(Read comments)

Post a comment in response:

From:
( )Anonymous- this user has disabled anonymous posting.
( )OpenID
Username:
Password:
Don't have an account? Create one now.
Subject:
No HTML allowed in subject
  
Message:
 

Home | Site Map | Manage Account | TOS | Privacy | Support | FAQs