Albus Dumbledore exclaimed that death was just a new adventure. Religions around the world believe your spirit travels to a new place, no matter where that place may be. The wizarding world is littered with ghosts and physical spirits, but they have never seen the afterlife. Only those with unfinished business have been set to that fate; only when your conscience is clear are you then are you taken to the afterlife.
Once ferried over into the afterlife you are no longer permitted into the previous realm. Some see this as a blessing, and look for their Charon; the one to ferry them to the next adventure. Many wait at the gate, looking for a lost loved one to meet again; some will be disappointed, others will rejoice.
This adventure was known to the Ancient Greeks as "The Elysian Fields". No longer just a field, but a place where one makes their own. All opportunities are given with blessings being rewarded. Only, what happens when Charon is no longer the ferryman? When is a life sentence up? Can someone die within the field? Who will then bring those spirits to their release? And who will stop those who don't belong?
Your natural life has been lived, you have affected all the people that you can. Legends are only a name, but your spirit will live on. Now your adventure is here. Heed the knowledge you have gained, learn the lessons that have been taught, for now eternity begins.
Explanation of game: Your character has died, but you are not angels, you are not devils. You now embark on the greatest adventure. You have your wand, your magic still exists, but you are only as strong as you once were. You have all of eternity to build what you need, a home, strength, knowledge, and power. But the most trivial are useless...or so it was believed. Charon has been corrupted, and those who didn't pay the toll have been brought aboard the ferry. Gifts that were given, now must be earned. Grasp onto your mortality for as long as you can, because it will be your only saving grace.