Quadrivium |
[01 Jun 2009|02:26am] |
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Currently Casting | Casting Studio | Application | Rules | Quadrivium RPG |
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“The Road goes ever on and on down from the door where it began. Now far ahead the Road has gone, and I must follow, if I can, pursuing it with eager feet, until it joins some larger way where many paths and errands meet. And whither then? I cannot say.” –J.R.R. Tolkien
Halloween, 1981, the Dark Lord Voldemort fell at the hands of one-year old Harry Potter, bringing an end to a decade long reign of terror, to the relief of the entire Wizarding World. Death Eaters were imprisoned, wounds healed, and the Wizarding World spent the next decade healing from the pain of the first war. Yet, Voldemort was not truly defeated that night. He will rise once more, bringing upon another viscous war upon the Wizarding World.
Everyone knows the story of Harry Potter, but until now, the story of what happened in between has been unknown.
It is 1990, the year before Harry Potter will discover he is a Wizard. Professor Quirrell is off to Albania where he will become a vessel for the weakened Dark Lord, Charlie Weasley and his friends are in their seventh-year at Hogwarts, and the foundation for the future is being paved.
They are at a crossroads, the road behind them broken and wilting. The road ahead lies a mystery, which paths will they chose? Who will they become? Only one thing is certain; they must continue on.
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Quadrivium is a canon compliant Harry Potter Interim Era game taking place in 1990. Game opened May 09, 2009.
Most Wanted: Terrence Higgs, Remus Lupin, Lucius Malfoy, Quirinus Quirrell, Andromeda and Ted Tonks, Sybill Trelawney, Bill, Percy, and Charlie Weasley, Oliver Wood, Students, Teachers, and many others! |
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Salem Academy - An American Harry Potter game on Inksome |
[01 Jun 2009|01:03pm] |
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‡‡‡ PREMISE SETTING RULES FAQs INFO APPLY WANTED TAKEN MODS OOC RPG ‡‡‡ |
Old world magic with a new world twist. Over 1,000 years ago, schools for witches and wizards were founded in European countries to instruct students in magic. Hundreds of years later, late to the party as usual, American witches and wizards started their own school, after the disaster that was the Salem Witch Trials. Since then, the secret of magic has been very well kept.
As times grew modern, American witches and wizards became immersed in Muggle culture. The cultures can be almost inseparable at some junctures, with one notable fact: the Muggles still don't know. But governments change and not everyone is trustworthy. How long before someone lets this secret loose, and what havoc will it wreak? |
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[01 Jun 2009|10:10pm] |
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Application Holds Family List Character Directory Friend All Contact List Premise Rules FAQ Staff Quidditch Prefects |
The houses built a divide that at times just could not be breeched. So it was with the Governors of the school honored Hogwarts' 1400th Anniversary of teaching students with a Tournament the likes the school had not seen since the Triwizard decades before. A champion would be picked, one from each house. There was a catch though none of the students would know until after the first trial. It would be a partnered competition and the stakes would be high and dangerous.
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Witching Hour is a Next Gen Prologue compliant Harry Potter game.
Looking for: Scorpius Malfoy, Lysander Scamander, Fred Weasley, Weasleys, Longbottoms, Hufflepuffs, Ravenclaws, Male Gryffindors |
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