• Haunted House #1 - Located in The Hairdressing Shop This haunted house is more campy than spooky. It's made specifically for younger kids, where the 'scares' are more cute and adorable than anything else. Pudgy ghost charms fly through the room and chase children around, while black cats appear and happily rub against any child or adult that stops long enough to let them. Children are given muggle glow sticks at the entrance of the house and are encouraged to use their 'wands' to chase away the charmed bats that fly about overhead that disappear when light is shone towards them. This haunted house is perfect for children 10 and under, but it a young adult might find it 'cute'.
• Haunted House #2 - Located in The Shrieking Shack This haunted house is a lot more scary than the previous one was. Groups surrender their wands to participate in this attraction, and enter together, five at a time in to the pitch black Shrieking Shack. With a small ball of light charmed to eventually show the way through the three story house, the groups are led through various rooms where some truly disturbing and scary things await them. Starting off on the main floor, charmed Acromantulas are 'located' all around the large room, but are only revealed after things begin to brush up against each witch and wizard and low clicking noises are heard in the dark. Eventually the ball of light appears and the room and it's inhabitants are revealed. The group is then led (or runs) down the hallway, where portraits have been hung of scary looking men and women...except these aren't just any portraits, these are portraits that can reach out and grab at you when you're not looking at them...
Next, in to the kitchen where three dummy men have been 'hung'. They hang lifelessly, and though the glowing orb does not move on, it does disappear leaving the five people in the some what dim room. The doors are suddenly shut and locked (go ahead and try to use an unlocking spell...it won't work especially since you have no wands...). After a few moments moaning is heard and when everybody turns around, the hanging 'men' are no longer hanging... growling and groaning, the men reveal their grotesquely disfigured selves (previously hidden by the darkness) and while they aren't quick enough to 'chase' anybody they most certainly are moving towards the group. And they seem to want something...what is that they're saying...brains? Try the door again. Oh it's still locked is it?
It's funny until the group realizes they can't get out. The orb will only appear at the very last second and lead the way down to the basement.
The basement seems harmless enough. Sure it's dirty but there's not much else in it. Oh except what's that breathing over there in the corner? Oh it's just a dog. But wait, is it a dog? Or perhaps is it something more sinister? And not quite as friendly as your neighbor's fido. What could it be? Perhaps, a Werewolf? A werewolf where you witness the painful and terrifying transformation... Trapped in a basement with a werewolf? You bet you are. Culturally insensitive? You bet it is! But there you have it. It chases you, and just as it manages to corner you, the door opens and off the group goes in to the night, finding their wands being handed to them by a volunteer.
• The Hedge Maze - Located behind the Hogshead The Hedge Maze is something that nobody can really describe. Something about it just makes you feel spooked. The twenty minute (if you go in every right direction) walk is filled with lots of fog and tricks of the mind. See something just behind that upcoming hedge? Your buddy probably didn't. The Hedge has been charmed to allow people to see different things at different times to create an even eerier sense of being inside. Most people will automatically feel better after exiting the maze (and heading in to the Hogshead for their free warm up drink), but others will continue to feel unwell and spooked for at least the rest of the day if not longer.