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Gooseberry Mods ([info]goosemods) wrote in [info]gooseberry,
@ 2016-11-18 09:55:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Entry tags:! bonding activity, ! ic/ooc, coralee wong

JUNIOR MONTHLY BONDING: November



JUNIOR BONDING

Mr. Hightower and Mr. Oakes have come together to combine communication skills and explosions, their favorite things respectively.

Each pair of students is given a strange device with a multitude of panels, buttons, wires and switches, as well as a weighty manual of obtuse instructions. Throughout the room are tables with curtains strung across them, which when the student is sitting, reach about shoulder-height.

One student (the Expert) is given the manual, the other (the Defuser) is given the device. They sit facing one another on opposite sides of the curtain. Oakes delightedly explains that the device in their hands is a bomb. Well, a fake bomb. The manual contains instructions on how to diffuse the bomb, and the Expert must guide their partner in defusing the "bomb." Everyone has one hour for today's bonding activity.

THE RULES
  • No peeking. There are charms that alert Hightower and Oakes of cheaters, and it gets you disqualified.
  • Each level of the game has a certain number of mistakes you're allowed before the bomb goes off. It starts with four strikes, and then if you succeed it goes down to three, then two, then one.
  • Each attempt gets five minutes before the timer on the bomb expires and it blows up.
  • When the bomb "explodes," it beeps loudly and blasts confetti at the person holding it.
  • Each time the bomb explodes, Oakes or Hightower will come by and magically reset it with a whole new set of panels, buttons and wires, so it's a fresh experience.
  • It is recommended that students switch off duties with each attempt, i.e. trading Expert and Defuser roles. However, if a team decides it's more efficient to stick to the same roles, that's fine. If there's more than two in a team, one person will be the Defuser and the others will be the Experts.
  • The goal is to make it through the four levels of the game. If your team succeeds, they will win a metal pin that declares them a bomb disposal expert. Oakes will salute them every time he sees a student wearing it.
The junior pairings are as follows:

Sybilla & Sylvester
Clementine & Avery
Bailey & Olivia
Cameron & Dominic
Casper & Riley
Marilyn & Harriet
Ursula & Reid Chloe & Veronica Rosemary & Coralee
Holden & Sofia Adeline & Katerina & Jacob Kurt & Saira
Reece & Casey

OOC: Yes, this game is based on Keep Talking and Nobody Explodes. You can watch this video (warning: swearing) for an example of the manual and the device in use, and an approximation of what your character will experience (warning: probably swearing).

In order to qualify for a win, please fill out the following:
Character:
Performance: How they did during the game. How are their communication skills? Do they take and/or give instructions well? Were they the person with the bomb or the manual? Do they keep their cool under pressure?
Score: Estimate on a scale of 1-10 how well they did.

Everyone is given points calculated from their score and RNG, and how well your team did is the total of everyone's points. If your team score is 10 points or more, you've passed the first level. 20 points, you've passed the second; 30, you've passed the third; and 40, you've beaten the game and get the prize. SEE HERE FOR A MOD UPDATE.


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Reid & Ursula
[info]cecaelian
2016-11-18 07:35 pm UTC (link)
Ursula thanks Reid for putting up with so many confetti explosions and tries really hard to not look amused by all of this. She'll help him pick confetti out of his hair.

The manual may have made her a lot more confident about the instructions she was giving, but clearly she could use some work on the actual interpretation. Or speed of that interpretation. Or any number of things because damn she clearly got a terrible RNG. But they made it through three rounds and Reid did really well and at least they aren't Riley and Casper, so it qualifies as a win.

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Reid & Ursula
[info]unresponsive
2016-11-21 09:47 am UTC (link)
Reid looks hilariously sullen with his hair full of confetti. :(

However, he's caught on that Ursula is much better than he is at giving out the instructions. It The next time she tries to switch, he refuses, even as he's shaking bits of colorful paper out of his hair. "No. You should keep reading."

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Reid & Ursula
[info]cecaelian
2016-11-21 05:56 pm UTC (link)
Hilariously sullen and adorable. :(

Ursula smiles fondly at Reid and flips the instruction manual's pages, rather than immediately rushing into another round. "That's a good idea. You're much better under pressure," she admits, as if her reaction whenever the one minute timer sounds off hadn't already made it obvious. She also can't resist the opportunity to tease him. "And the confetti looks much better on you too."

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Reid & Ursula
[info]unresponsive
2016-11-21 06:06 pm UTC (link)
Reid makes a sour face, and then shakes his head, immediately unable to make eye contact. "No. I don't think that's true."

Slowly, like through a fog, he realized now would be a good time to say something clever about Ursula's hair and confetti and her surprised face when the bomb went off. He couldn't form the sentence.

"Have you ever done this before?" No, of course she hasn't. Damnit, Reid. "Sorry."

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Reid & Ursula
[info]cecaelian
2016-11-21 06:52 pm UTC (link)
They'll just have to agree to disagree on that one. Ursula doesn't press the point, even though she's quite certain that she's right, and turns her attention to the manual when Reid goes silent. Trying to ask the appropriate questions during the symbol puzzle has been proving difficult.

When Reid does speak again, she looks up from the manual and laughs. "Diffused a bomb? No, I'd guess that's a first for everyone here. But the idea of coaching your partner through something isn't so foreign. If I knew enough about Quidditch, I'm sure I could make an analogy here." She gestures vaguely. "Something about only being as good as your weakest player, maybe? Everyone has their own strengths to contribute to the team?"

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Reid & Ursula
[info]unresponsive
2016-11-21 10:16 pm UTC (link)
Reid's eyebrows knit in thought. He's bad at analogies and metaphors, so it's just as well that Ursula can't think of one that fits. Diffusing bombs seems nothing at all like Quidditch to Reid, unless it's about taking orders. But in thay way, Ursula and Sy couldn't be more different. "Sounds right. But I'm not captain."

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Reid & Ursula
[info]cecaelian
2016-11-21 10:37 pm UTC (link)
"Is that a bad thing?" Ursula asks, sounding a bit surprised that Reid would mention it. "It's pretty obvious you're the best flyer on the team. Pair that with being captain, and your ego might be insufferable." Her mouth quirks as she tries to say this with a straight face, but it's pretty obvious that she's teasing again.

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Reid & Ursula
[info]unresponsive
2016-11-21 11:29 pm UTC (link)
Despite her teasing tone, Reid responds with emphatic sincerity. Well, emphatic for Reid, at least. "I'd hate being captain."

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Reid & Ursula
[info]cecaelian
2016-11-21 11:51 pm UTC (link)
"Not a fan of yelling really loudly to get your point across?" Despite her words, Ursula's expression turns serious. Or as serious as it can when surrounded by classmates having confetti explode in their faces. "Or is it something else?"

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Reid & Ursula
[info]unresponsive
2016-11-22 11:14 am UTC (link)
This question prompts a long pause from Reid. He doesn't even flinch when the person next to him yelps as their bomb goes off. "It'd be too hard explaining things to them." Which seemed like an understatement, since he was struggling to explain why he would struggle to explain anything. "Sy cares more about winning than anyone else."

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Reid & Ursula
[info]cecaelian
2016-11-22 01:34 pm UTC (link)
Ursula holds a finger to her lips and speaks in a mock whisper. "Shh, don't let Rosy hear you say that." The twins would hopefully be pleased to know that they appeared to be equally at the mercy of a partner quite eager to see them covered in confetti. Or would someone need to win that competition too? Probably the latter. "I'm not sure that qualifies Sy as the best captain. Still feel like getting switched to Chaser was a punishment?"

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Reid & Ursula
[info]unresponsive
2016-11-24 05:00 pm UTC (link)
Reid shrugs. Being Chaser is still a burden, but one that he's getting used to. Whenever someone brings it up, though, he remembers the thrill of being Seeker with painful clarity. "He made the decision when he was mad, yeah. But that wasn't all there was to it."

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Reid & Ursula (omg reid :c :c :c)
[info]cecaelian
2016-11-24 05:26 pm UTC (link)
Ursula leans forward because she's honestly curious about all of this and doesn't realize it may be a difficult subject for Reid to discuss. Or more difficult than any other subject, anyway. "No? Do you agree with it now?"

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