flipped moderators. (flippedmods) wrote in flippedrpg, @ 2012-09-21 20:35:00 |
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Entry tags: | ! flip |
The countdown has been posted, and we're on to the next flip! overview. As of right now, the Taken are back on compound, in their blocks. The compound exit is closed, but the courtyards are still available for those who want to go outdoors. In fact, aside from the doors being closed, everything about the compound currently seems to be totally normal. However, when they wake up on Saturday morning, the Taken will find themselves not in any particular world. Much like the Nothing World, there is seemingly nothing in this world. They will not see other Taken and there is no Compound or apparent theme to this world. The only thing that keeps this world from being Nothing is a basin in the middle of this nothingness suspended by invisible strings. Inside the basin is an iridescent, silver non-liquid and anyone who's experienced it before will recognize it as a Pensieve. Those who haven't will somehow understand what it is, anyway. If they touch the basin, five choices will show in succession. For the first choice, there is the Battle of Hogwarts as it happened in Colour and Genderswap World. The second choice will be a week of training and interviews, etc. in the Healy Games World. Next is a day in the life of a Cured in Love World—the Taken would spend a day incapable of emotion/love. Fourth is a fear landscape courtesy of Factions World. The last choice will be Player Choice. This could be a personal memory of the particular character or a different world-specific 'memory' of the Player's choosing. Once each choice has been offered, the Taken will be compelled to choose ONE. Once they do, they will find themselves not only watching the memory but actually feeling like they are part of the memory. What role they play is up to them, even if they do not make a conscious decision of such. Which choice is made, they will be there from the moment their role would have been. For example, a student role in the Battle of Hogwarts would be at the castle from the beginning. Adult roles would potentially come later. They will remain in this experience until the Battle has ended. The Healy Games choice would last for one week. However, once the memory ends, they will find themselves back in the Compound as per usual. They will find that whether a few hours or an entire week passed, only a few hours actually passed in Compound time. Therefore, even if you choose a weeklong event on Sunday, the event will only last on Sunday. It feels like a whole week to the Taken, but it will have only actually lasted for a few hours of in-game time. Every morning, they will wake up in the same Nothing room with the pensieve and will have to make a choice. Each day, a new choice has the potential of being offered so no choice has to be made unless it's wanted. For example, if a Taken adamantly does not want to revisit the Battle of Hogwarts, they will NOT be forced to do so. The same choice, in the same respect, can be made more than once. If one wants to experience their fear landscape every day, they will have the option to do so. They will not be able to return to the Compound until they have made a choice and gone through their chosen memory. time & events. Every morning upon waking. Because each memory takes a few hours to actually complete, people will be missing from the Compound at different times. If you're an early bird, you will be back by lunchtime. If you slept in this morning, you'll be gone later. info the taken are given. N/A |