"Well," she offered with a smile, "In my experience nowhere almost always becomes somewhere. It's usually just a place you didn't know you wanted to be."
She shifted slightly in her seat and continued in a very story-esque and animated manner, "All you do is get a partner or four and fly as fast as you can like a race. Then whoever is in the lead directs the others in their path. So the path changes based on the leader. And the only time you stop is when whoever is in the lead finds something worth stoping for. The other racers stop evaluate and if it's not worth exploring ... the game continues." A casual shrug was offered, "Think of it as follow the leader meets spontanious sight seeing."
Megan and her brother's had developed the concept of racing to nowhere when they were younger. It was how they found a number of incredible ruins, forests, and and places to explore. It was something she throughly enjoyed doing as an adult when the opportunity arose. It was a fantastic way to explore new locations and find landmarks for future navigation.