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Tweak says, "it's hard to let it go"

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Zacharias Smith ([info]unspeakableness) wrote in [info]finnigans_rpg,
@ 2015-02-25 09:51:00

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Entry tags:journal: zacharias

Journal -- Zacharias Smith
One pro and one con to working in the Department of Mysteries

Con: When you get hurt on the job, you can't explain to the medi-witches/wizards and/or healers in any sort of detail the how's of the injury. Not speaking is literally part of the job description. However, they don't always seem to understand it, and they get frustrated and angry with you when you cannot tell them any kind of detail of the injury (if you don't count "work accident" as a detail, which they do not). They get frustrated and angry with you, and, in turn, you get frustrated and angry at their lack of understanding.

Pro: The Department of Mysteries has your back. And they have ways of ensuring you receive the treatment you need without breaking protocols. The medical staff may still not know the details of your work related injury, but they know now, after a good, private conversation with another Department of Mysteries personnel, how to treat you and that they should not ask questions they will never get the answers to.

I think they were spelled or potioned -- is potioned a word? -- or something

Did you know that the pattern on the ceiling of this room looks exactly like

At least I'm not here because

On an unrelated note, the pain's subsided or been dulled or something like that. My quill's heavy. That's a sign that it's time for a lie down, yeah? Yeah. A lie down.



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